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Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality最新文献

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A haptic object-oriented texture rendering system 一个触觉面向对象的纹理渲染系统
Pub Date : 1997-03-01 DOI: 10.1109/VRAIS.1997.584401
J. Fritz
In the quest for visual realism in computer graphics, surface textures are generated for objects based on a texture image or some procedural model. Similar approaches can be used to make objects feel more realistic with a haptic interface. By using an object oriented approach, a software structure was created to allow the inclusion of various texture rendering algorithms for a 3 DOF haptic device.
为了在计算机图形学中追求视觉真实感,表面纹理是基于纹理图像或一些程序模型为对象生成的。类似的方法可以用触觉界面让物体感觉更真实。通过使用面向对象的方法,创建了一个软件结构,以允许包含各种纹理渲染算法的3自由度触觉设备。
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引用次数: 2
Texture presentation by vibratory tactile display-image based presentation of a tactile texture 基于振动触觉显示的纹理表示——基于图像的触觉纹理表示
Pub Date : 1997-03-01 DOI: 10.1109/VRAIS.1997.583071
Y. Ikei, K. Wakamatsu, S. Fukuda
The authors have developed a tactile display which has fifty vibrating pins to convey the surface texture sensation of object surfaces to the user's fingertip. The tactual sensation scaling was first performed to obtain a linear sensation scale of the display by means of the JND (just noticeable difference) method. One-dimensional curves on the scale were displayed to investigate human sensitivity to an intensity change rate. A tactile texture presentation method based on the image of an object surface is introduced, and two kinds of experiment were performed. Texture discrimination is the first, in which the effect of texture element size on the correct separation was discussed. Then the sensations produced by the display and that by a real object were compared using several samples that had vertical lines and did not contain low frequencies. The results are summarized and further research directions are discussed.
作者开发了一种触觉显示器,它有50个振动针,可以将物体表面的纹理感觉传递给用户的指尖。首先采用JND (just visible difference)法进行触觉感觉标度,得到显示器的线性感觉标度。在尺度上显示一维曲线,以调查人类对强度变化率的敏感性。介绍了一种基于物体表面图像的触觉纹理呈现方法,并进行了两种实验。首先进行了纹理识别,讨论了纹理元素大小对正确分离的影响。然后,使用几个具有垂直线且不含低频的样本,将显示器产生的感觉与真实物体产生的感觉进行比较。对研究结果进行了总结,并对今后的研究方向进行了讨论。
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引用次数: 67
Virtual environments for shipboard firefighting training 船上消防训练的虚拟环境
Pub Date : 1997-03-01 DOI: 10.1109/VRAIS.1997.583045
D. Tate, L. Sibert, T. King
A virtual environment (VE) of portions of the ex-USS Shadwell, the Navy's full-scale fire research and test ship, has been developed to study the feasibility of using immersive VE as a tool for shipboard firefighting training and mission rehearsal. The VE system uses a head-mounted display and 3D joystick to allow users to navigate through and interact with the environment. Fire and smoke effects are added to simulate actual firefighting conditions. This paper describes the feasibility tests that were performed aboard the Shadwell and presents promising results of the benefits of VE training over conventional training methods.
美国海军全尺寸火灾研究和试验舰“沙德威尔”号的部分虚拟环境(VE)已经开发出来,以研究将沉浸式VE作为舰载消防训练和任务排练工具的可行性。VE系统使用头戴式显示器和3D操纵杆,允许用户在环境中导航并与之交互。增加了火灾和烟雾效果来模拟实际消防条件。本文描述了在Shadwell上进行的可行性测试,并提出了VE培训优于传统培训方法的有希望的结果。
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引用次数: 125
Shape identification performance and pin-matrix density in a 3 dimensional tactile display 三维触觉显示器的形状识别性能和引脚矩阵密度
Pub Date : 1997-03-01 DOI: 10.1109/VRAIS.1997.583068
M. Shimojo, M. Shinohara, Y. Fukui
Tactile display devices use an array of pins mounted in the form of a matrix to present three-dimensional shapes to the user by raising and lowering the pins. With a denser matrix of mounted pins, it can be expected that shape identification will become easier and the time required for identification will also become shorter, but that problems of difficulty in fabrication will arise. It is necessary to consider such trade-offs in the development of such devices. The authors conducted experiments to study the effect of pin pitch on shape identification as part of the fundamental investigation of this subject. The experiment used three tactile display devices with pin pitches of 2 mm, 3 mm and 5 mm for geometrical shape identification, with response time and rate of misidentification taken as the performance data. Surfaces, edges and vertices of three-dimensional shapes were used as the shape primitives for displayed shapes and several of each type were selected for presentation. The results obtained revealed that performance has different relationships to pin pitch with different shape primitives.
触觉显示设备使用一组以矩阵形式安装的引脚,通过升高和降低引脚向用户呈现三维形状。有了更密集的安装引脚矩阵,可以预期形状识别将变得更容易,识别所需的时间也将缩短,但制造困难的问题将出现。在开发此类设备时,有必要考虑这种权衡。作为本课题基础研究的一部分,作者通过实验研究了针距对形状识别的影响。实验采用针距分别为2mm、3mm和5mm的三种触觉显示装置进行几何形状识别,以响应时间和误认率作为性能数据。使用三维形状的表面、边缘和顶点作为显示形状的形状基元,并在每种类型中选择几个进行表示。结果表明,不同形状基元的性能与钉距之间存在不同的关系。
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引用次数: 16
Smooth levels of detail 平滑的细节层次
Pub Date : 1997-03-01 DOI: 10.1109/VRAIS.1997.583039
D. Schmalstieg, G. Schaufler
Levels of detail (LODs) are used in interactive computer graphics to avoid overload of the rendering hardware with too many polygons. While conventional methods use a small set of discrete LODs, we introduce a new class of polygonal simplification: Smooth LODs. A very large number of small details encoded in a data stream allows a progressive refinement of the object from a very coarse approximation to the original high quality representation. Advantages of the new approach include progressive transmission and encoding suitable for networked applications, interactive selection of any desired quality, and compression of the data by incremental and redundancy free encoding.
在交互式计算机图形学中使用细节层次(lod)来避免过多的多边形使渲染硬件过载。传统方法使用一组小的离散lod,而我们引入了一类新的多边形简化:光滑lod。在数据流中编码大量的小细节可以使对象从非常粗糙的近似值逐步细化到原始的高质量表示。新方法的优点包括适合网络应用的渐进式传输和编码,任何所需质量的交互式选择,以及通过增量和无冗余编码对数据进行压缩。
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引用次数: 50
The use of a virtual environment for FE analysis of vehicle crash worthiness 利用虚拟环境对车辆耐撞性进行有限元分析
Pub Date : 1997-03-01 DOI: 10.1109/VRAIS.1997.583073
S. Kuschfeldt, M. Schulz, T. Ertl, Thomas Reuding, M. Holzner
The advances in computer graphics technology plus the increased complexity of finite element (FE) simulations of the crash behavior of a car body have resulted in the need for new visualization techniques to facilitate the analysis of such engineering computations. The VR system VtCrash provides novel computer-human interface techniques for intuitive and interactive analysis of large amounts of crash simulation data. VtCrash takes geometry and physical properties data as input and enables the user to enter a virtual crash and to interact with any part of the vehicle.
计算机图形技术的进步,加上车身碰撞行为的有限元模拟的复杂性的增加,导致需要新的可视化技术来促进这种工程计算的分析。虚拟现实系统VtCrash提供了新颖的人机界面技术,用于直观和交互式地分析大量的碰撞模拟数据。VtCrash将几何和物理属性数据作为输入,使用户能够进入虚拟碰撞,并与车辆的任何部分进行交互。
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引用次数: 11
Gorillas in the bits 大猩猩的碎片
Pub Date : 1997-03-01 DOI: 10.1109/VRAIS.1997.583046
D. Allison, Brian Wills, L. Hodges, J. Wineman
The Virtual Reality Gorilla Exhibit is a system for teaching users about gorilla behaviors and social interactions. The system includes an accurate model of the Zoo Atlanta gorilla habitats, anthropometrically correct gorilla models and true-to-life behaviors. In the virtual environment the user assumes the persona of an adolescent gorilla. By exploring the habitat and interacting with other gorillas, the user learns about issues in gorilla habitats and about gorilla social hierarchies. Results from preliminary user testing indicate that the system successfully accomplishes its goals.
虚拟现实大猩猩展览是一个教授用户大猩猩行为和社会互动的系统。该系统包括亚特兰大动物园大猩猩栖息地的精确模型,人体测量学正确的大猩猩模型和真实的生活行为。在虚拟环境中,用户扮演一个青春期大猩猩的角色。通过探索栖息地和与其他大猩猩的互动,用户可以了解大猩猩栖息地的问题和大猩猩的社会等级。初步的用户测试结果表明,该系统成功地实现了其目标。
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引用次数: 32
Distributed virtual reality for everyone-a framework for networked VR on the Internet 面向大众的分布式虚拟现实——互联网上网络化虚拟现实的框架
Pub Date : 1997-03-01 DOI: 10.1109/VRAIS.1997.583053
W. Broll
The success of VRML-the Virtual Reality Modeling Language-which has established itself as the standard for 3D data on the Internet, shows that virtual reality is no longer limited to research labs but will become a part of everybody's life. Although VRML has just made its first steps from a static scene description language to an interactive VR specification, the realization of distributed virtual reality for everyone will only be the next step. We introduce a network architecture to support multiuser virtual environments on the Internet. The key issues of our approach as realized in our current prototype are scalability and interactivity. For that reason we consider a world wide distribution, large numbers of participants and the composition of very large virtual worlds.
vrml(虚拟现实建模语言)的成功已经成为互联网上3D数据的标准,这表明虚拟现实不再局限于研究实验室,而是将成为每个人生活的一部分。虽然VRML刚刚迈出了从静态场景描述语言到交互式VR规范的第一步,但为每个人实现分布式虚拟现实只会是下一步。我们介绍了一种支持Internet上多用户虚拟环境的网络体系结构。在我们当前的原型中实现的方法的关键问题是可伸缩性和交互性。出于这个原因,我们考虑一个世界范围的分布,大量的参与者和组成非常大的虚拟世界。
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引用次数: 67
An optical tracker for augmented reality and wearable computers 用于增强现实和可穿戴计算机的光学跟踪器
Pub Date : 1997-03-01 DOI: 10.1109/VRAIS.1997.583064
Dohyung Kim, Scott W. Richards, T. Caudell
Augmented reality provides factory workers and other touch laborers with visual information overlaid upon the workcell to aid in the performance of their tasks. This application of virtual reality technology requires high accuracy, wearable, tetherless, inexpensive, mechanically robust, and lightweight head tracking systems that operate in a highly noisy environment. The paper describes a prototype head tracking system, currently under development and testing, that is based on one small, lensless, quad-cell detector and a set of fixed location, active optical beacons, that can potentially meet these requirements.
增强现实技术为工厂工人和其他触觉劳动者提供覆盖在工作单元上的视觉信息,以帮助他们完成任务。这种虚拟现实技术的应用需要高精度、可穿戴、无绳、廉价、机械坚固、轻便的头部跟踪系统,这些系统可以在高度嘈杂的环境中运行。本文描述了一个原型头部跟踪系统,目前正在开发和测试中,该系统基于一个小型,无透镜,四单元探测器和一组固定位置,有源光学信标,可以满足这些要求。
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引用次数: 27
Haptic display of visual images 视觉图像的触觉显示
Pub Date : 1997-03-01 DOI: 10.1109/VRAIS.1997.583069
Yunling Shi, D. Pai
The authors describe an implemented system for touching 3D objects depicted in visual images using a two-dimensional, force-reflecting haptic interface. The system constructs 3D geometric models from real 2D stereo images. The force feedback at each position is computed to provide the sensation of moving a small ball over the surface of the 3D object.
作者描述了一个使用二维力反射触觉界面触摸视觉图像中描绘的3D物体的实现系统。该系统从真实的二维立体图像构建三维几何模型。计算每个位置的力反馈,以提供在3D物体表面移动小球的感觉。
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引用次数: 28
期刊
Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality
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