Slots-Memento: A System Facilitating Intergenerational Story Sharing and Preservation of Family Mementos

Cun Li, Jun Hu, B. Hengeveld, Caroline Hummels
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Abstract

Family mementos document events shaping family life, telling a story within and between family members. The elderly collected some mementos for children, but never recorded stories related to those objects. In this paper, in order to understand the status quo of memento storytelling and sharing of elderly people, contextual inquiry was conducted, which further helped us to identify design opportunities and requirements. Resulting design was defined after brainstorm and user consultation, which was Slots- Memento, a system consisting a slot machine-like device used by the elderly and a flash drive used by the young. The Slots machine-like device utilizes with the metaphor of slots machine, which integrates functions of memento photo displaying, story recording, and preservation. In the flash disk, the young could copy memento photos to it. The system aims to facilitate memento story sharing and preservation within family members. Preliminary evaluation and user test were conducted in evaluation section, the results showed that Slots-Memento was understood and accepted by the elderly users. Photos of mementos were easy to recall memories. It enabled the elderly people to be aware of the stories of the family mementos, as well as aroused their desire to share them with family members. Related research methodology includes contextual inquiry, brainstorming, prototyping, scenario creation, and user test.
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插槽-纪念品:促进代际故事分享和家庭纪念品保存的系统
家庭纪念品记录了影响家庭生活的事件,讲述了家庭成员内部和家庭成员之间的故事。老人为孩子们收集了一些纪念品,但从不记录与这些物品有关的故事。在本文中,为了了解老年人纪念品讲故事和分享的现状,我们进行了语境调查,这进一步帮助我们找到设计机会和需求。经过头脑风暴和用户咨询,最终的设计被定义为“老虎机-记忆碎片”,这是一个由老年人使用的老虎机和年轻人使用的闪存驱动器组成的系统。类似老虎机的设备以老虎机为隐喻,集纪念品照片展示、故事记录、保存功能于一体。在闪存盘里,年轻人可以把纪念照片复制到里面。该系统旨在促进家庭成员之间的纪念品故事分享和保存。在评价部分进行了初步评价和用户测试,结果表明slot - memento被老年用户理解和接受。纪念品的照片很容易唤起回忆。它使老年人了解到家庭纪念品的故事,并唤起他们与家人分享的愿望。相关的研究方法包括上下文调查、头脑风暴、原型设计、场景创建和用户测试。
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