Realtime Behavior-Based Continual Authentication of Users in Virtual Reality Environments

Robert Miller, A. Ajit, N. Banerjee, Sean Banerjee
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引用次数: 17

Abstract

In this work, we present a realtime interactive system that uses the trajectories of the device controllers and headset of a virtual reality (VR) system to perform continual authentication of users interacting in VR. Our system identifies a user within .21 +/- .04 seconds of provision of a trajectory for a ball-throwing application. Given an interaction session authorized for a user within an organization, our system continually authenticates the current user by computing matches for the positions and orientations of the points on trajectories of the right hand controller, left hand controller, and headset for the user against controller and headset trajectories in a library of users. The system combines the position and orientation matches using a neural network pre-trained to predict confidences on matches computed within the library, and provides a speech interface to output the identified user as the library user with the maximum value of predicted confidence. The system uses the identity of the user authorized to use a session and a confidence threshold to detect if the user is genuine, a malicious user internal to the organization, or an external intruder. Our system can be readily ported into virtual reality applications that require realtime behavioral authentication of users for secure access.
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虚拟现实环境中基于行为的实时用户持续认证
在这项工作中,我们提出了一个实时交互系统,该系统使用虚拟现实(VR)系统的设备控制器和耳机的轨迹来对在VR中交互的用户进行持续认证。我们的系统在为投球应用程序提供轨迹的0.21±0.04秒内识别用户。给定组织内用户授权的交互会话,我们的系统通过计算用户的右手控制器、左手控制器和耳机轨迹上点的位置和方向与用户库中的控制器和耳机轨迹的匹配来持续验证当前用户。该系统利用预训练的神经网络将位置和方向匹配结合起来,对库内计算的匹配进行置信度预测,并提供语音接口,以预测置信度最大值将识别的用户输出为库用户。系统使用授权使用会话的用户的身份和置信度阈值来检测用户是真实的、组织内部的恶意用户还是外部入侵者。我们的系统可以很容易地移植到需要用户实时行为认证的虚拟现实应用中,以确保安全访问。
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