Mediazine - a combination of television, radio, WWW, telecommunication and 3D computer sound and graphics

N. Schiffner, Hartmut Chodura
{"title":"Mediazine - a combination of television, radio, WWW, telecommunication and 3D computer sound and graphics","authors":"N. Schiffner, Hartmut Chodura","doi":"10.1145/351006.351032","DOIUrl":null,"url":null,"abstract":"The Mediazine is a distributed interactive multimedia magazine for the Internet including text, applications, images, live audio, live-video, animations, 3D computer graphics. Users and Actors can interactively meet each other in a shared virtual environment that is distributed via computer network. The system uses high quality multimedia streams.\nFor the playback of audio an own developed Spatial Audio Server is used. On one hand it provides output lor the communication system, an Internet-Telephone. On the other hand it manages sound of applications like TV and radio. Additionally spatialized binaural output is provided for the sound: In the virtual environment participants speech the can be located from where their avatars are placed. The participant's sound is coming from the place where the video is presented.\nThe paper describes how the system is built. It focuses on the mechanism of controlling the amount and quality of multimedia information on behalf of the network and the receiver system. Furthermore, the paper discusses how agents can be integrated as components in the system that is organized as an object-oriented application framework. Authors can take advantage of this concept specifying the agent's behavior efficiently in a target domain specific way. Finally, a prototype implementation of the mediazine system is presented.","PeriodicalId":193080,"journal":{"name":"International Conference on Collaborative Virtual Environments","volume":"230 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Collaborative Virtual Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/351006.351032","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The Mediazine is a distributed interactive multimedia magazine for the Internet including text, applications, images, live audio, live-video, animations, 3D computer graphics. Users and Actors can interactively meet each other in a shared virtual environment that is distributed via computer network. The system uses high quality multimedia streams. For the playback of audio an own developed Spatial Audio Server is used. On one hand it provides output lor the communication system, an Internet-Telephone. On the other hand it manages sound of applications like TV and radio. Additionally spatialized binaural output is provided for the sound: In the virtual environment participants speech the can be located from where their avatars are placed. The participant's sound is coming from the place where the video is presented. The paper describes how the system is built. It focuses on the mechanism of controlling the amount and quality of multimedia information on behalf of the network and the receiver system. Furthermore, the paper discusses how agents can be integrated as components in the system that is organized as an object-oriented application framework. Authors can take advantage of this concept specifying the agent's behavior efficiently in a target domain specific way. Finally, a prototype implementation of the mediazine system is presented.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Mediazine -电视,广播,万维网,电信和3D计算机声音和图形的组合
《Mediazine》是一份面向互联网的分布式交互式多媒体杂志,内容包括文本、应用程序、图像、实时音频、实时视频、动画和3D计算机图形。用户和参与者可以在通过计算机网络分布的共享虚拟环境中交互地见面。系统采用高质量的多媒体流。为了播放音频,使用了自己开发的空间音频服务器。一方面,它为通信系统——互联网电话——提供输出。另一方面,它管理像电视和广播这样的应用程序的声音。此外,声音还提供了空间化的双耳输出:在虚拟环境中,参与者说话的位置可以从他们的虚拟形象所在的位置定位。参与者的声音来自视频播放的地方。本文介绍了该系统的构建过程。着重从网络和接收系统的角度对多媒体信息的数量和质量进行控制。此外,本文还讨论了如何将代理作为组件集成到组织为面向对象应用程序框架的系统中。作者可以利用这个概念,以特定于目标领域的方式有效地指定代理的行为。最后,给出了该系统的原型实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Culture formation and its issues in personal agent-oriented virtual society: "PAWˆ2" A unified component framework for dynamically extensible virtual environments Collaborative virtual entertainment: (if you can't beat 'em, join 'em?) Exploring collaborative navigation:: the effect of perspectives on group performance When cyberspace leaks into the real world
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1