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Just how important is 3D for CVEs? 3D对cve到底有多重要?
Pub Date : 2002-09-30 DOI: 10.1145/571878.571893
E. Raybourn
In this panel we explore both the quality and effectiveness of interactions in virtual environments, and the perceived immersion in 3D collaborative virtual environments (CVEs) for work, entertainment, and collaborative learning.
在这个小组中,我们探讨了虚拟环境中交互的质量和有效性,以及在3D协作虚拟环境(CVEs)中工作、娱乐和协作学习的感知沉浸感。
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引用次数: 0
Social interactions in multiscale CVEs 多尺度cve中的社会互动
Pub Date : 2002-09-30 DOI: 10.1145/571878.571884
Xiaolong Zhang, G. Furnas
A multiscale Collaborative Virtual Environment (mCVE) is a virtual world in which multiple users can independently resize themselves to work together on different sized aspects of very large and complicated structures. Interactions among users in an mCVE differ in many ways from those in traditional collaborative virtual environments. In this paper we explore collaboration-related issues affected by multiscale, such as social presence, perception of proximity, and cross-scale information sharing. We also report results of an experiment with our mCVE prototype system, which show the impact of multiscale capabilities on social interactions.
多尺度协同虚拟环境(mCVE)是一个虚拟世界,在这个虚拟世界中,多个用户可以独立地调整自己的大小,以便在非常大且复杂的结构的不同尺寸方面协同工作。mCVE中用户之间的交互在许多方面不同于传统的协作虚拟环境。在本文中,我们探讨了受多尺度影响的协作相关问题,如社会存在、接近感知和跨尺度信息共享。我们还报告了我们的mCVE原型系统的实验结果,该实验显示了多尺度能力对社会互动的影响。
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引用次数: 53
A data management System for replicated application 用于复制应用的数据管理系统
Pub Date : 2002-09-30 DOI: 10.1145/571878.571903
Guangxin Yang
Existing groupware toolkits are always built atop a programming language or system with some enhancements or extensions to support the development of a certain category of cooperative applications. This approach restricts the areas where the toolkits could be used. We argue that an ideal toolkit should be adaptive to different cooperation modes, a wide range of applications, and different programming languages. We present a groupware toolkit for replicated applications that meets these requirements by building it from a data management point of view. The architecture and certain important runtime supports are briefly explained.
现有的群件工具包总是构建在编程语言或系统之上,并带有一些增强或扩展,以支持特定类别的协作应用程序的开发。这种方法限制了工具包可以使用的领域。我们认为,理想的工具包应该适应不同的合作模式,广泛的应用程序和不同的编程语言。我们为复制的应用程序提供了一个组件工具包,通过从数据管理的角度构建它来满足这些需求。简要说明了体系结构和某些重要的运行时支持。
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引用次数: 1
MOVE:: component groupware foundations for collaborative virtual environments 协作虚拟环境的组件群件基础
Pub Date : 2002-09-30 DOI: 10.1145/571878.571887
P. López, Oriol Montalà, Carles Pairot, R. Rallo, A. Gómez-Skarmeta
The design of a Virtual Environment (VE) is a distributed problem of multi-user access to shared resources. Such problem requires careful design decisions in order to provide a seamless system infrastructure capable of supporting flexible interactions in the shared scenarios.The complexity of this domain has led to intricate software systems that provide ad-hoc solutions to specific problems. Furthermore, many of them have gone to a dead end, due to their non-extensible design and their lack of code and module reuse.This paper presents a VE that is constructed on top of a component groupware framework. Our major aim is to provide an extensible infrastructure offering a set of collaborative services in a seamless way. At the conceptual level, it provides essential collaborative services: shared sessions, support for synchronous and asynchronous components, security, coordination, and a server-side awareness infrastructure. At the architectural level, the framework is constructed on top of a middleware integration platform and uses high performance publish/subscribe notification services. Finally, we present the advantages and limitations of this approach.
虚拟环境(VE)的设计是一个多用户访问共享资源的分布式问题。这样的问题需要仔细的设计决策,以便提供能够支持共享场景中灵活交互的无缝系统基础设施。该领域的复杂性导致了复杂的软件系统,这些软件系统为特定问题提供了特别的解决方案。此外,由于它们的不可扩展设计以及缺乏代码和模块重用,它们中的许多已经进入了死胡同。本文提出了一种基于组件群件框架构建的VE。我们的主要目标是提供一个可扩展的基础设施,以无缝的方式提供一组协作服务。在概念层面上,它提供了必要的协作服务:共享会话、对同步和异步组件的支持、安全性、协调和服务器端感知基础设施。在体系结构级别上,该框架构建在中间件集成平台之上,并使用高性能发布/订阅通知服务。最后,我们提出了这种方法的优点和局限性。
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引用次数: 39
Exploring collaborative navigation:: the effect of perspectives on group performance 探索协同导航:视角对团队绩效的影响
Pub Date : 2002-09-30 DOI: 10.1145/571878.571899
Huahai Yang, G. Olson
In this paper, we describe a collaborative navigation task in CVE. As a work in process, we present a process model of the task and design an experiment to test hypotheses generated by this process model. Using this experimental approach, we investigated the effect of the dimension of egocentric-exocentric perspectives on collaborative navigation performance. Results favor an egocentric perspective display. We also discuss the implications of this work for the design of interaction techniques to support collaborative navigation and awareness in CVE.
本文描述了CVE中的协同导航任务。作为一项正在进行的工作,我们提出了任务的过程模型,并设计了一个实验来检验该过程模型产生的假设。采用这种实验方法,我们研究了自我中心-外中心视角维度对协同导航性能的影响。结果倾向于以自我为中心的视角显示。我们还讨论了这项工作对交互技术设计的影响,以支持CVE中的协作导航和感知。
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引用次数: 54
Security of runtime extensible virtual environments 运行时可扩展虚拟环境的安全性
Pub Date : 2002-09-30 DOI: 10.1145/571878.571894
Ernesto J. Sallés, J. Michael, M. Capps, D. McGregor, Andrzej Kapolka
Distributed, real-time virtual environment (VE) architectures have traditionally been driven by quality of service (QOS) considerations, with little or no concern paid to security issues. With recent advancements in functionality, computing power and network bandwidth it has become practical to use VEs in sensitive areas such as product development with proprietary information and visualization of classified information. Consequently, previously ignored aspects of security need to be made a primary concern at the outset of designing a VE. In this paper we explore security concerns associated with a subtype of VEs: Runtime Extensible VEs (RTEVEs). We introduce a taxonomy of security issues, derived from a case study of NPSNET-V, with the goal of using this taxonomy to guide the formulation of security policy, requirements, and architectures for RTEVEs.
分布式、实时虚拟环境(VE)体系结构传统上是由服务质量(QOS)考虑因素驱动的,很少或根本不考虑安全问题。随着最近在功能、计算能力和网络带宽方面的进步,在敏感领域(如具有专有信息的产品开发和分类信息的可视化)中使用ve已经变得切实可行。因此,在开始设计VE时,需要将以前忽略的安全性方面作为主要关注点。在本文中,我们探讨了与ve的一个子类型相关的安全问题:运行时可扩展ve (rteve)。我们从NPSNET-V的案例研究中引入了安全问题的分类法,目的是使用该分类法指导rteve的安全策略、需求和体系结构的制定。
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引用次数: 13
Information exploration using The Pond 利用The Pond进行信息探索
Pub Date : 2002-09-30 DOI: 10.1145/571878.571890
Olov Ståhl, Anders Wallberg, J. Söderberg, Jan Humble, L. Fahlén, Adrian Bullock, Jenny Lundberg
In this paper we describe The Pond, a system used to search for and visualise data elements on an engaging tabletop display. The Pond uses methods of unencumbered interaction and audio feedback to allow users to investigate data elements, and supports shoulder-to-shoulder collaboration with the physical Pond artefact mediating the collaboration between those people gathered around it. The user interface is based on an ecosystem metaphor, presenting data elements in the form of shoals of aquatic creatures inside a virtual 3D pond. The Pond is an interactive system offering an appealing and novel way to search for and interchange information. We describe the motivation and design choices behind The Pond, the system as it stands today, details of its implementation, and observations from a study of The Pond in use.
在本文中,我们描述了The Pond,一个用于在引人入胜的桌面显示器上搜索和可视化数据元素的系统。Pond使用无阻碍的交互和音频反馈的方法,允许用户调查数据元素,并支持与物理Pond工件肩并肩协作,调解聚集在它周围的人之间的协作。用户界面基于生态系统的隐喻,在虚拟的3D池塘中以水生生物群的形式呈现数据元素。池塘是一个交互式系统,提供了一种新颖的方式来搜索和交换信息。我们描述了the Pond背后的动机和设计选择,系统的现状,其实现的细节,以及对the Pond使用情况的研究观察。
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引用次数: 51
Experiences in VILLA: a mixed reality space to support group activities 在VILLA的体验:一个支持团体活动的混合现实空间
Pub Date : 2002-09-30 DOI: 10.1145/571878.571907
S. Hanaki, S. Tansuriyavong, Masayoshi Endo
We developed a mixed-reality space named VILLA in order to support communications for group activities. VILLA is realized as a web home page. Locations of group members in the real world are reflected in its layout as face icons that suggest activities of people in the real world. The VILLA system provides voice chat capabilities using Internet. Since 1996 several versions were developed and operated. Based on operational experiences, we present VILLA usage examples, function evaluation, and side effects.
我们开发了一个名为VILLA的混合现实空间,以支持团体活动的交流。VILLA是作为一个网页主页实现的。群组成员在现实世界中的位置以面部图标的形式反映在其布局中,这些图标暗示了人们在现实世界中的活动。VILLA系统提供使用互联网的语音聊天功能。自1996年以来,开发和运行了几个版本。根据操作经验,我们给出了VILLA的使用示例、功能评估和副作用。
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引用次数: 0
Culture formation and its issues in personal agent-oriented virtual society: "PAWˆ2" 面向个人主体的虚拟社会中的文化形成及其问题:“PAW´2”
Pub Date : 2002-09-30 DOI: 10.1145/571878.571882
K. Matsuda, Takahiro Miyake, Hirofumi Kawai
In recent years, the combination of communication networks and computer technologies have made it possible to create a cyberspace on the Internet. Recently, several 3D shared virtual spaces and worlds have been developed in which users can share the same experience in a shared virtual environment [1][10]. The next important step is to extend these environments into a "virtual society." .To realize a virtual society, it is important to obtain a large number of users in a virtual world and evaluate various issues based on the populated world. For instance, what kind of functions (especially, social functions) and interface should be supported. For this purpose we constructed a personal agent-oriented virtual society called "PAW^2" (Personal Agent World) based on our CommunityPlace system [1][2].PAW^2 [3][4] is a 3D personal agent-oriented virtual society (Figure 1). PAW^2 has improved upon past virtual spaces based on avatar and text communication by providing autonomous personal agents that interact with users plus a social and environmental infrastructure (Figure 2). We have made several observations about the unique social phenomena in PAW^2 based on our experience operating the system. In this paper, we investigate these phenomena in detail by using non-participant observation method [7] and statistic method. According to the results of observation and statistic data, we clarify what sort of phenomenon that occurred. Then, we discuss the possibility of forming culture in a virtual society and its issues.
近年来,通信网络和计算机技术的结合使在互联网上创建网络空间成为可能。最近,一些3D共享虚拟空间和世界被开发出来,用户可以在共享的虚拟环境中共享相同的体验[1][10]。下一个重要步骤是将这些环境扩展到“虚拟社会”。.要实现虚拟社会,必须在虚拟世界中获得大量的用户,并根据人口稠密的世界来评估各种问题。例如,应该支持什么样的功能(特别是社交功能)和接口。为此,我们基于我们的CommunityPlace系统[1][2]构建了一个面向个人代理的虚拟社会“PAW^2”(personal Agent World)。PAW^2[3][4]是一个面向3D个人代理的虚拟社会(图1)。PAW^2通过提供与用户交互的自主个人代理以及社会和环境基础设施(图2),改进了过去基于头像和文本通信的虚拟空间(图2)。根据我们操作系统的经验,我们对PAW^2中独特的社会现象进行了一些观察。本文采用非参与观察法[7]和统计学方法对这些现象进行了详细的研究。根据观察结果和统计数据,我们澄清了发生了什么样的现象。然后,讨论了虚拟社会中文化形成的可能性及其存在的问题。
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引用次数: 11
Generalized interest management in virtual environments 虚拟环境下的广义兴趣管理
Pub Date : 2002-09-30 DOI: 10.1145/571878.571904
M. Masa, J. Zára
We present an interest management technique that organizes the shared state of a virtual environment into domains and sub-domains. To specify users' interests, we have partially adopted the general aura-nimbus model. It has been generalized beyond its original spatial use to allow users to express their interests explicitly without relying on their spatial characteristics only.
提出了一种将虚拟环境的共享状态组织成域和子域的兴趣管理技术。为了明确用户的兴趣,我们部分采用了一般的光环-灵光模型。它已经超越了原有的空间用途,允许用户明确地表达他们的兴趣,而不仅仅依赖于他们的空间特征。
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引用次数: 6
期刊
International Conference on Collaborative Virtual Environments
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