Words Game in an Educational Context: Augmented Reality Aplication

Vânia Cordeiro da Silva, Elinaldo Santos de Goes Jr., Matheus França, P. Ambrósio
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引用次数: 9

Abstract

This paper presents the development of a play on words using concepts of augmented reality, embedded in a web environment, whose goal is to assist the classroom teacher in the literacy process of children. Offering tools to make lessons more interesting and dynamic, with the goal of teaching by exploring the playful character of the educational process.
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教育情境下的文字游戏:增强现实的应用
本文介绍了使用增强现实概念的文字游戏的发展,嵌入在网络环境中,其目标是协助课堂教师在儿童的识字过程中。提供工具,使课程更有趣和动态,以教学为目标,探索教育过程的有趣特征。
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