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2011 XIII Symposium on Virtual Reality最新文献

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Augmented Biophotogrammetry 增强Biophotogrammetry
Pub Date : 2011-05-23 DOI: 10.1109/SVR.2011.37
Eduardo Filgueiras Damasceno, Alexandre Cardoso, Edgard Afonso Lamounier Jr.
This work shows an Augmented Reality System produced according to the needs for assessing the extent or angular motion´s  range, which may be used in health areas where this information is needed to ponder about the physical measuring or motor rehabilitation.
这项工作展示了根据评估角度运动范围的需要而生产的增强现实系统,可用于需要这些信息来考虑物理测量或运动康复的健康领域。
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引用次数: 2
RPR-SORS: An Authoring Toolkit for Photorealistic AR pr - sors:一个用于逼真AR的创作工具包
Pub Date : 2011-05-23 DOI: 10.1109/SVR.2011.14
G. Moura, Saulo A. Pessoa, J. P. Lima, V. Teichrieb, J. Kelner
This paper presents a solution for photorealistic rendering of virtual objects into dynamic real scenes. It consists of a toolkit for Augmented Reality, named RPR- SORS, which is composed of two artifacts: an API that handles various computer graphics techniques in a novel pipeline approaching illumination, reflectance model, shadowing, composition, and camera effects; and a material editor that accelerates the creation of complex photorealistic materials. An experimental application was developed with the proposed solution, where both the API and material editor were used to accomplish photorealistic effects in an application of Augmented Reality in architecture. The results obtained show that the API provides a flexible infrastructure for the photorealistic Augmented Reality pipeline, and that the material editor facilitates the creation of photorealistic materials and their use for Augmented Reality
本文提出了一种将虚拟物体逼真地渲染到动态真实场景中的解决方案。它由一个名为RPR- SORS的增强现实工具包组成,它由两个工件组成:一个API,用于处理各种计算机图形技术,以新颖的管道接近照明、反射模型、阴影、构图和相机效果;和一个材料编辑器,加速创建复杂的逼真的材料。利用提出的解决方案开发了一个实验应用程序,其中API和材质编辑器都用于实现增强现实在建筑中的应用中的逼真效果。结果表明,该API为逼真的增强现实管道提供了灵活的基础设施,并且材料编辑器促进了逼真材料的创建及其在增强现实中的使用
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引用次数: 6
Real-Time Estimation of Missing Markers for Reconstruction of Human Motion 人体运动重建中缺失标记的实时估计
Pub Date : 2011-05-23 DOI: 10.1109/SVR.2011.35
Qiong Wu, P. Boulanger
Optical motion capture is a prevalent technique for capturing and analyzing movement. However, a common problem in optical motion capture is the missing marker problem due to occlusions or ambiguities. Most methods for resolving this problem either require extensive post-processing efforts or become ineffective when a significant portion of markers are missing for extended periods of time. In this paper, we present an approach to reconstruct human motion corrupted in the presence of missing or mis-tracking markers. We propose a data-driven, piecewise linear predicting kalman filter framework to estimate missing marker position, and reconstruct human motion in real time by rigid body tracking solver. It allows us to accurately and effectively reconstruct human motion within a simple extrapolation framework. We demonstrate the effectiveness of our method on real motion data captured using OptiTrack. Our experimental results demonstrate that our method is efficient in recovering human motion.
光学运动捕捉是一种流行的运动捕捉和分析技术。然而,光学运动捕捉中一个常见的问题是由于遮挡或模糊而导致的标记缺失问题。解决这个问题的大多数方法要么需要大量的后处理工作,要么在大量标记长时间丢失时变得无效。在本文中,我们提出了一种方法来重建在存在缺失或错误跟踪标记时损坏的人体运动。提出了一种数据驱动的分段线性预测卡尔曼滤波框架,用于估计缺失标记的位置,并通过刚体跟踪求解器实时重建人体运动。它允许我们在一个简单的外推框架内准确有效地重建人体运动。我们证明了我们的方法在使用OptiTrack捕获的真实运动数据上的有效性。实验结果表明,该方法对人体运动的恢复是有效的。
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引用次数: 28
Interaction in Augmented Reality Environments Using Kinect 使用Kinect的增强现实环境中的交互
Pub Date : 2011-05-23 DOI: 10.1109/SVR.2011.17
Eduardo Souza Santos, E. Lamounier, Alexandre Cardoso
This paper aims to provide an application that uses gestures to interact with virtual objects in an Augmented Reality application. The application has no major dependencies of the work environment, lighting or users' skin color. To achieve this goal, libraries of particular use for natural interaction and Kinect device, which serves to provide RGB images of the environment and the depth map of the scene were used. The user is allowed to perform operations on menus and manipulation of virtual objects.
本文旨在提供一个在增强现实应用程序中使用手势与虚拟对象交互的应用程序。该应用程序对工作环境、照明或用户肤色没有主要依赖。为了实现这一目标,我们使用了专门用于自然交互的库和Kinect设备,它们可以提供环境的RGB图像和场景的深度图。用户可以对菜单和虚拟对象进行操作。
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引用次数: 24
An Inteligent Agent-Based Virtual Game for Oil Drilling Operators Training 基于智能agent的石油钻井作业人员培训虚拟游戏
Pub Date : 2011-05-23 DOI: 10.1109/SVR.2011.13
I. S. Brasil, F. M. Neto, J. Chagas, Rodrigo Monteiro de Lima, D. F. L. Souza, M. Bonates, André Dantas
Oil exploration has become a steadily growing business. This is due to the ever increasing demand for oil derivates in the international market. The extraction of this mineral, however, is not an easy process. It poses many hazards which may threaten the environment and the lives of workers at an oil well. In order to reduce the chances of accidents and failures, a continued training to the workers is highly recommended. This paper presents a game which simulates a drilling rig. This game, the players are exposed to various circumstances  in which they can exercise their knowledge about their work and learn what to do in troublesome events. Artificial Intelligence techniques will be applied to the game in order to accomplish that feature. The application will also include instant interactions among several players in a virtual 3D environment.  The game is a web-based, which allows players to remotely execute it on different platforms.
石油勘探已成为一项稳步增长的业务。这是由于国际市场对石油衍生物的需求不断增加。然而,这种矿物的提取并不是一个简单的过程。它造成了许多危害,可能威胁到环境和油井工人的生命。为了减少事故和失败的机会,强烈建议对工人进行持续培训。本文介绍了一个模拟钻井平台的游戏。在这个游戏中,玩家们会接触到各种各样的环境,在这些环境中,他们可以锻炼自己的工作知识,并学习在遇到麻烦的情况下该怎么做。为了实现这一功能,人工智能技术将被应用到游戏中。该应用程序还将包括几个玩家在虚拟3D环境中的即时互动。这是一款基于网络的游戏,玩家可以在不同平台上远程执行游戏。
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引用次数: 19
A Case Study of Augmented Reality for Mobile Platforms 基于移动平台的增强现实案例研究
Pub Date : 2011-05-23 DOI: 10.1109/SVR.2011.23
Gabriela Tinti Vasselai, D. Reis, Paulo César Rodacki Gomes
Crowd simulation is a computationally expensive task. Many models to simulate crowds have been developed over the years and can be classified into two big groups (macroscopic and microscopic) according to how the agents are managed. In some macroscopic models the agents are grouped and guided by the potential field of their group. The construction of potential fields is the bottleneck of those models, so it is necessary to use a small number of groups in order for a simulation to run at interactive frame rates. In this article, it is proposed a model based on a macroscopic model, which, mainly, aims at reducing the cost of computing the potential fields of the groups, by using groups discretized according to the needs of the environment. At the same time, it is proposed the addition of groups that can steer the agents of a simulation to momentary goals, which gives the crowd a wider variety of behaviors. Finally, it is proposed the use of a social forces model to prevent collisions between agents and between agents and obstacles.
人群模拟是一项计算成本很高的任务。多年来,许多模拟人群的模型已经被开发出来,根据agent的管理方式可以分为两大类(宏观和微观)。在一些宏观模型中,主体被分组并由其所在群体的势场引导。势场的构建是这些模型的瓶颈,因此为了使模拟以交互帧速率运行,有必要使用少量的组。本文提出了一种基于宏观模型的模型,该模型主要是为了减少计算群体势场的成本,根据环境的需要将群体离散化。同时,提出了可以引导模拟主体实现瞬时目标的群体的增加,从而使群体的行为具有更大的多样性。最后,提出了使用社会力量模型来防止智能体之间以及智能体与障碍物之间的碰撞。
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引用次数: 5
Words Game in an Educational Context: Augmented Reality Aplication 教育情境下的文字游戏:增强现实的应用
Pub Date : 2011-05-23 DOI: 10.1109/SVR.2011.38
Vânia Cordeiro da Silva, Elinaldo Santos de Goes Jr., Matheus França, P. Ambrósio
This paper presents the development of a play on words using concepts of augmented reality, embedded in a web environment, whose goal is to assist the classroom teacher in the literacy process of children. Offering tools to make lessons more interesting and dynamic, with the goal of teaching by exploring the playful character of the educational process.
本文介绍了使用增强现实概念的文字游戏的发展,嵌入在网络环境中,其目标是协助课堂教师在儿童的识字过程中。提供工具,使课程更有趣和动态,以教学为目标,探索教育过程的有趣特征。
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引用次数: 9
xGroupware: Collaboration in Cross-Reality Using Agents xGroupware:使用代理的跨现实协作
Pub Date : 2011-05-23 DOI: 10.1109/SVR.2011.39
K. Vega, Debora Cardador, H. Fuks, C. Lucena
This paper presents xGroupware, a cross-reality meetingware that coordinates some activities to support remote workgroup. xGroupware was developed based on a multiagent system architecture that integrates different technologies for enabling message exchange between virtual and real worlds users using wearable computers.
本文介绍了xGroupware,它是一个跨现实的会议软件,可以协调一些活动来支持远程工作组。xGroupware是基于多代理系统体系结构开发的,该体系结构集成了不同的技术,以便使用可穿戴计算机在虚拟世界和现实世界的用户之间进行消息交换。
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引用次数: 0
SwImax: A Web Tool Using Virtual Reality for Teaching the WiMAX Protocol SwImax:一个使用虚拟现实技术教授WiMAX协议的网络工具
Pub Date : 2011-05-23 DOI: 10.1109/SVR.2011.27
M. R. Filho, Nath´lia Mendes Negrão, Ricardo Rodrigues Damasceno
The teaching of computer networks faces a number of difficulties due to low production of texts and teaching resources, and the lack of availability of laboratories for practical classes. Thus, this paper presents the SwImax, a tool developed using virtual reality technology to teach concepts related to protocols for wireless networks. This solution was focused in the IEEE 802.16 protocol, also known as WiMAX. The tool was developed using the Unity 3D as game engine and the Autodesk 3ds Max 9 as 3D modeling software
由于教材和教学资源的不足,以及实践课缺少实验室,计算机网络教学面临着许多困难。因此,本文提出了SwImax,一个使用虚拟现实技术开发的工具,用于教授与无线网络协议相关的概念。该解决方案的重点是IEEE 802.16协议,也称为WiMAX。该工具是使用Unity 3D作为游戏引擎和Autodesk 3ds Max 9作为3D建模软件开发的
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引用次数: 6
Evaluation of Multimodal Interaction in Parallel Tasks Execution 并行任务执行中多模态交互的评价
Pub Date : 2011-05-23 DOI: 10.1109/SVR.2011.31
D. Trevisan, L. Nedel, Ariane Boge da SIlva
This work is motivated by the importance that is given to multimodal applications. In this kind of application, a very important aspect is the possibility of concomitant use of multiple devices provided by the fusion of interactive events. Thus the main goal of this study is to determine, through users tests and capture of objective and subjective variables, if the multimodal interaction is providing a better exploitation of parallelism during the execution of selection and navigation tasks in a 3D environment.
这项工作的动机是给予多模式应用的重要性。在这类应用程序中,一个非常重要的方面是同时使用交互式事件融合所提供的多个设备的可能性。因此,本研究的主要目标是通过用户测试和客观和主观变量的捕获来确定,在3D环境中执行选择和导航任务期间,多模式交互是否更好地利用了并行性。
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引用次数: 0
期刊
2011 XIII Symposium on Virtual Reality
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