A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices

M. Gruosso, N. Capece, U. Erra, Francesco Angiolillo
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引用次数: 6

Abstract

Hand tracking is an essential component of computer graphics and human-computer interaction applications. The use of RGB camera without specific hardware and sensors (e.g., depth cameras) allows developing solutions for a plethora of devices and platforms. Although various methods were proposed, hand tracking from a single RGB camera is still a challenging research area due to occlusions, complex backgrounds, and various hand poses and gestures. We present a mobile application for 2D hand tracking from RGB images captured by the smartphone camera. The images are processed by a deep neural network, modified specifically to tackle this task and run on mobile devices, looking for a compromise between performance and computational time. Network output is used to show a 2D skeleton on the user’s hand. We tested our system on several scenarios, showing an interactive hand tracking level and achieving promising results in the case of variable brightness and backgrounds and small occlusions.
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移动设备上手部跟踪的深度学习实现初探
手部跟踪是计算机图形学和人机交互应用的重要组成部分。使用没有特定硬件和传感器的RGB相机(例如,深度相机)允许为大量设备和平台开发解决方案。尽管提出了各种方法,但由于遮挡、复杂的背景以及各种手部姿势和手势,单个RGB相机的手部跟踪仍然是一个具有挑战性的研究领域。我们提出了一个移动应用程序,用于从智能手机相机捕获的RGB图像进行2D手部跟踪。这些图像由一个深度神经网络处理,专门针对这项任务进行修改,并在移动设备上运行,在性能和计算时间之间寻找折衷方案。网络输出用于显示用户手上的二维骨架。我们在几个场景中测试了我们的系统,显示了交互式手部跟踪水平,并在可变亮度、背景和小遮挡的情况下取得了令人满意的结果。
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