Region Dependent Mesh Refinement for Volumetric Video Workflows

Rodrigo Diaz, Aurela Shehu, I. Feldmann, O. Schreer, P. Eisert
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引用次数: 2

Abstract

This paper addresses high quality mesh optimization for volumetric video. Real persons are captured with multiple cameras and converted to 3D mesh sequences. These volumetric video assets can be used as dynamic 3D objects in arbitrary 3D rendering engines. In this way, 3D representations of real persons are achieved with a high level of detail and realism. Target use cases are augmented reality, virtual reality and mixed reality applications. However, the final rendering quality strongly depends on the hardware capabilities of the target rendering device. In this context, a novel region dependent mesh refinement approach is presented and evaluated with respect to existing workflows. The proposed approach is used in order to obtain a low overall polygon count while keeping details in semantically important regions such as human faces. It combines conventional 2D skin and face detection algorithms and transfers the results to the 3D domain. Further on, a dedicated camera region selection approach is presented which enhances the sharpness and quality of the resulting 3D texture mappings.
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基于区域的体积视频工作流网格细化
本文研究了体积视频的高质量网格优化问题。真实的人被多个摄像机捕获并转换为3D网格序列。这些体积视频资产可以在任意3D渲染引擎中用作动态3D对象。通过这种方式,真实人物的3D表现具有高水平的细节和真实感。目标用例是增强现实、虚拟现实和混合现实应用程序。然而,最终的渲染质量很大程度上取决于目标渲染设备的硬件能力。在此背景下,提出了一种新的区域依赖网格细化方法,并针对现有工作流进行了评估。该方法的目的是在保留人脸等重要语义区域的细节的同时,获得较低的多边形总数。它结合了传统的2D皮肤和人脸检测算法,并将结果转移到3D领域。进一步,提出了一种专用的相机区域选择方法,该方法提高了生成的3D纹理映射的清晰度和质量。
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