{"title":"Rolling Horizon Coevolutionary planning for two-player video games","authors":"Jialin Liu, Diego Perez Liebana, S. Lucas","doi":"10.1109/CEEC.2016.7835909","DOIUrl":null,"url":null,"abstract":"This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI.","PeriodicalId":114518,"journal":{"name":"2016 8th Computer Science and Electronic Engineering (CEEC)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"24","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 8th Computer Science and Electronic Engineering (CEEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEEC.2016.7835909","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 24
Abstract
This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI.