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2016 8th Computer Science and Electronic Engineering (CEEC)最新文献

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Generation and VR visualization of 3D point clouds for drone target validation assisted by an operator 由操作员辅助的无人机目标验证的三维点云生成和VR可视化
Pub Date : 2016-09-28 DOI: 10.1109/CEEC.2016.7835890
Louis-Pierre Bergé, N. Aouf, Thierry Duval, G. Coppin
In this paper, we present a process to simulate 3D data; as an unmanned combat aerial vehicle (drone) equipped with a Ladar sensor could do. The data obtained are colored 3D point clouds in where potential targets are highlighted. Our objective with these simulated corpus of 3D point cloud data is to explore the usage of Virtual Reality settings to validate the selection of a target. To do that we detail an implementation of a VR headset to visualize our simulated data. We also introduce a metric to estimate the visibility of the target.
在本文中,我们提出了一种模拟三维数据的方法;就像一架装备了雷达传感器的无人作战飞行器(无人机)所能做的那样。获得的数据是彩色的3D点云,其中可能的目标被突出显示。我们使用这些模拟的3D点云数据语料库的目的是探索虚拟现实设置的使用,以验证目标的选择。为了做到这一点,我们详细介绍了VR耳机的实现,以可视化我们的模拟数据。我们还引入了一个度量来估计目标的可见性。
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引用次数: 13
Class-specific pre-trained sparse autoencoders for learning effective features for document classification 针对特定类别的预训练稀疏自动编码器,用于学习文档分类的有效特征
Pub Date : 2016-09-01 DOI: 10.1109/CEEC.2016.7835885
Maysa I. Abdulhussain, J. Q. Gan
Sparse autoencoder is a commonly used deep learning approach for automatically learning features from unlabelled data (unsupervised feature learning). This paper proposes class-specific (supervised) pre-trained approach based on sparse autoencoder to gain low-dimensional interesting structure of features with high performance in document classification. Experimental results have demonstrated the advantages and usefulness of the proposed method in document classification in high-dimensional feature space, in terms of the limited number of features required to achieve good classification accuracy.
稀疏自编码器是一种常用的深度学习方法,用于从未标记数据(无监督特征学习)中自动学习特征。本文提出了一种基于稀疏自编码器的类特定(监督)预训练方法,以获得具有高性能的低维特征感兴趣结构。实验结果证明了该方法在高维特征空间的文档分类中所具有的优势和实用性,因为实现良好分类精度所需的特征数量有限。
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引用次数: 4
Web-based visualisation of head pose and facial expressions changes: Monitoring human activity using depth data 基于网络的头部姿势和面部表情变化可视化:利用深度数据监测人类活动
Pub Date : 2016-09-01 DOI: 10.1109/CEEC.2016.7835887
Grigorios Kalliatakis, N. Vidakis, G. Triantafyllidis
Despite significant recent advances in the field of head pose estimation and facial expression recognition, raising the cognitive level when analysing human activity presents serious challenges to current concepts. Motivated by the need of generating comprehensible visual representations from different sets of data, we introduce a system capable of monitoring human activity through head pose and facial expression changes, utilising an affordable 3D sensing technology (Microsoft Kinect sensor). An approach build on discriminative random regression forests was selected in order to rapidly and accurately estimate head pose changes in unconstrained environment. In order to complete the secondary process of recognising four universal dominant facial expressions (happiness, anger, sadness and surprise), emotion recognition via facial expressions (ERFE) was adopted. After that, a lightweight data exchange format (JavaScript Object Notation-JSON) is employed, in order to manipulate the data extracted from the two aforementioned settings. Such mechanism can yield a platform for objective and effortless assessment of human activity within the context of serious gaming and human-computer interaction.
尽管最近在头部姿势估计和面部表情识别领域取得了重大进展,但在分析人类活动时提高认知水平对现有概念提出了严峻挑战。由于需要从不同的数据集生成可理解的视觉表示,我们引入了一个能够通过头部姿势和面部表情变化监测人类活动的系统,利用经济实惠的3D传感技术(微软Kinect传感器)。为了快速准确地估计无约束环境下头部姿态的变化,选择了一种基于判别随机回归森林的方法。为了完成识别四种普遍占主导地位的面部表情(快乐、愤怒、悲伤和惊讶)的二次过程,采用了面部表情情感识别(ERFE)。之后,使用轻量级数据交换格式(JavaScript Object Notation-JSON)来操作从上述两个设置中提取的数据。这种机制可以在严肃游戏和人机交互的背景下,为客观和轻松地评估人类活动提供一个平台。
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引用次数: 4
Hybrid routing scheme for Vehicular Delay Tolerant Networks 车辆容忍延迟网络的混合路由方案
Pub Date : 2016-09-01 DOI: 10.1109/CEEC.2016.7835906
Sayed Qaiser Ali Shah, H. Zafar, Ivan Andonovic, T. Jan
In Vehicular Delay Tolerant Networks (VDTN) connection from source to destination at any required period is not necessarily available. Therefore, the node with the message, save it in its own buffer and carry it until an opportunity comes across for forwarding. Fix nodes enhances the performance of VDTN. It helps in message storage and relaying messages. Due to mobility the bit error rate is high in mobile nodes connection but it is not considered in any of the previous routing schemes for VDTN. The connection between fix nodes will always have low bit error rate as compared to connection involving mobile nodes. All the pervious schemes are one dimensional. Environmental hindrances are not taken under consideration as well. Its effect can be both negative and positive. In this paper, a scheme titled Hybrid routing scheme is suggested to overcome the above stated problems. Features of another vehicular network called Vehicular Ad Hoc Networks (VANETs) are added to Maximum Priority (MaxProp) routing scheme for VDTN. Different propagation models of VANETs are implemented for both with and without mobile node communication for VDTN. The concept of bit error rate is also featured in Hybrid routing scheme. This makes Hybrid routing scheme two dimensional and more intelligent. The implementation and performance assessment of the proposed scheme is evaluated via Opportunistic Network Environment (ONE) Simulator. The Hybrid routing scheme outperform MaxProp in terms of the delivery probability and delivery delay.
在车载容错延迟网络(VDTN)中,从源到目的的连接在任何要求的时间内都不一定是可用的。因此,拥有该消息的节点将其保存在自己的缓冲区中并携带它,直到有机会转发为止。固定节点可以提高VDTN的性能。它有助于消息存储和转发消息。由于可移动性,在移动节点连接中误码率很高,但在以往的VDTN路由方案中都没有考虑到这一点。固定节点之间的连接总是比移动节点之间的连接具有更低的误码率。所有的透光方案都是一维的。环境方面的障碍也没有考虑在内。它的影响可以是消极的,也可以是积极的。为了克服上述问题,本文提出了一种混合路由方案。VDTN的最大优先级(MaxProp)路由方案增加了另一种称为车辆自组网(VANETs)的车辆网络的特性。针对VDTN的移动节点通信和不移动节点通信实现了不同的vanet传播模型。误码率的概念也出现在混合路由方案中。这使得混合路由方案具有二维化和智能化的特点。通过机会网络环境(ONE)模拟器对该方案的实现和性能评估进行了评估。混合路由方案在交付概率和交付延迟方面优于MaxProp。
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引用次数: 6
FPGA optimization of convolution-based 2D filtering processor for image processing 基于卷积的二维滤波处理器图像处理的FPGA优化
Pub Date : 2016-09-01 DOI: 10.1109/CEEC.2016.7835910
G. Licciardo, Carmine Cappetta, L. D. Benedetto
The Bachet weight decomposition method is used to design a new 2D convolution-based filter, specifically aimed to image processing. The filter substitutes multipliers with simplified floating point adders to emulate standard 32 bit floating point multipliers, by using a set of pre-computed coefficients. A careful organization of the memory, together with the optimized distribution of the related hard macros in the FPGA fabric, allow the elaboration of the data in raster scan order, as those directly provided by an acquisition source, without the need of frame buffers or additional aligning circuitry. The proposed design achieves a state-of-the-art critical path delay of 4.7 ns on a Xilinx Virtex 7 FPGA.
采用Bachet权值分解方法,设计了一种新的二维卷积滤波器,专门用于图像处理。该滤波器通过使用一组预先计算的系数,用简化的浮点加法器代替乘法器来模拟标准的32位浮点乘法器。存储器的精心组织,以及FPGA结构中相关硬宏的优化分布,允许以光栅扫描顺序对数据进行细化,就像那些直接由采集源提供的数据一样,而不需要帧缓冲区或额外的对齐电路。提出的设计在Xilinx Virtex 7 FPGA上实现了最先进的4.7 ns关键路径延迟。
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引用次数: 17
The use of Biweight Mid Correlation to improve graph based portfolio construction 使用双权重中相关改进基于图的投资组合构造
Pub Date : 2016-09-01 DOI: 10.1109/CEEC.2016.7835896
Patrick Veenstra, C. Cooper, S. Phelps
An analysis of the correlation between the returns of different securities is of fundamental importance in many areas of finance, such as portfolio optimisation. The most commonly used measure of correlation is the Pearson correlation coefficient; however, this suffers from several problems when applied to data from the real world. We propose an alternative estimator — the Biweight Mid Correlation (Bicor) — as a more robust measure for capturing the relationship between returns. We systematically evaluate Bicor empirically using data from the FTSE 100 constituents, and show that it is more robust when compared with the Pearson correlation coefficient. Finally, we demonstrate that Bicor can be used to improve a graph-based method of portfolio construction. Specifically, we show that when treating the correlation matrix as an adjacency matrix for a graph and using graph centrality to construct portfolios, the use of Bicor leads to better performing portfolios.
分析不同证券收益之间的相关性在金融的许多领域都是至关重要的,比如投资组合优化。最常用的相关性度量是Pearson相关系数;然而,当应用于现实世界的数据时,这存在几个问题。我们提出了一种替代估计-双权重中相关(Bicor) -作为捕获收益之间关系的更稳健的度量。我们使用来自富时100指数成分股的数据对Bicor进行了系统的实证评估,并表明与Pearson相关系数相比,Bicor更为稳健。最后,我们证明了Bicor可以用来改进基于图的投资组合构建方法。具体来说,我们表明,当将相关矩阵视为图的邻接矩阵并使用图中心性构建投资组合时,使用Bicor会导致更好的投资组合。
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引用次数: 1
General Video Game for 2 players: Framework and competition 2人通用电子游戏:框架和竞争
Pub Date : 2016-09-01 DOI: 10.1109/CEEC.2016.7835911
Raluca D. Gaina, Diego Perez Liebana, S. Lucas
This paper presents a new track of the General Video Game AI competition for generic Artificial Intelligence agents, which features both competitive and cooperative real time stochastic two player games. The aim of the competition is to directly test agents against each other in more complex and dynamic environments, where there is an extra uncertainty in a game, consisting of the behaviour of the other player. The framework, server functionality and general competition setup are analysed and the results of the experiments with several sample controllers are presented. The results indicate that currently Open Loop Monte Carlo Tree Search is the overall leading algorithm on this set of games.
本文提出了一种针对通用人工智能代理的通用电子游戏AI竞赛的新轨道,它具有竞争性和合作性的实时随机二人博弈。竞赛的目的是直接测试代理在更复杂和动态的环境中相互对抗,在这种环境中,游戏中存在额外的不确定性,包括其他玩家的行为。分析了该控制器的框架、服务器功能和一般竞争设置,并给出了几个样本控制器的实验结果。结果表明,目前开环蒙特卡罗树搜索算法是这组博弈的总体领先算法。
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引用次数: 33
Reversible decision support system: Minimising cognitive dissonance in multi-criteria based complex system using fuzzy analytic hierarchy process 可逆决策支持系统:利用模糊层次分析法最小化基于多准则的复杂系统中的认知失调
Pub Date : 2016-09-01 DOI: 10.1109/CEEC.2016.7835915
M. Hasan, Kamal Abu-Hassan, Khin T. Lwin, M. A. Hossain
In a multi-criteria system, it is often required to optimize the decision according to the given problem set. In this paper, a reversible decision support system has been utilized in a human-machine system to select the best decision among the selected alternatives. A reversible decision support system is used to interchange the alternatives between inputs and outputs. It also examines the dissonance level while taking decisions and ranked alternatives according to the attributes and sub-attributes of each criterion. These decisions have been classified into two segments such as reversible and irreversible. This paper highlights the reversible aspects of the alternatives and how it can be performed better with minimum dissonance. Fuzzy analytic hierarchy process has been applied especially triangular membership function to evaluate interim judgments. Triangular fuzzy number is implemented to form the perception of alternatives with different weights for each factor and sub-factor. Moreover, this study reveals that cognitive dissonance can be reduced in a reversible environment to resolve multi-constraint. Finally, performance of the proposed reversible decision support system has been analysed through an experiment to demonstrate its merits and capabilities. The result shows that the final decision has less dissonance level and more satisfaction when users get the chance to reverse the decision.
在多准则系统中,通常需要根据给定的问题集来优化决策。本文将可逆决策支持系统应用于人机系统中,从众多备选方案中选出最优决策。可逆决策支持系统用于交换输入和输出之间的备选方案。它还检查了不协调水平,同时采取决策和排序根据每个标准的属性和子属性的选择。这些决策可分为可逆决策和不可逆决策两类。本文强调了替代方案的可逆方面,以及如何以最小的不协调更好地执行。采用模糊层次分析法,特别是三角隶属函数对中期判决进行评价。采用三角模糊数对各因子和子因子形成不同权重的备选感知。此外,本研究揭示了认知失调可以在可逆环境中减少,以解决多重约束。最后,通过实验分析了所提出的可逆决策支持系统的性能,证明了其优点和能力。结果表明,当用户有机会推翻决策时,最终决策的不协调程度更低,满意度更高。
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引用次数: 3
Design and FPGA implementation of a real-time processor for the HDR conversion of images and videos 设计并FPGA实现了一种用于图像和视频HDR转换的实时处理器
Pub Date : 2016-09-01 DOI: 10.1109/CEEC.2016.7835912
G. Licciardo, Carmine Cappetta, L. D. Benedetto
In this paper a multiresolution architecture to expand the dynamic range of low dynamic range (LDR) images to 32-bit high dynamic range (HDR) counterpart is presented. The processor is capable to provide on-the-fly calculation of the edge-preserving bilateral filtering and luminance average, to images images up to full-HD images (1920×1080 pixels) using 25×9 filtering and up to 4K UHDTV images (3840×2160 pixels) using 25×5 filtering without frame buffers. To this end, a “hardware friendly” algorithm has been derived from the most effective methods presented in the literature. Additionally, the proposed design is capable of processing the input pixel in streaming order, as they come from input devices by avoiding frame buffers and eliminating external DRAM. The processor complexity can be configured with different area/speed ratios in order to meet the requirements of different FPGA platforms. Implemented on a high-end FPGA the processor achieves state-of-the art performances.
提出了一种将低动态范围(LDR)图像的动态范围扩展到32位高动态范围(HDR)图像的多分辨率结构。该处理器能够对使用25×9滤波的全高清图像(1920×1080像素)和使用不带帧缓冲的25×5滤波的4K UHDTV图像(3840×2160像素)提供保持边缘的双边滤波和亮度平均的动态计算。为此,从文献中提出的最有效的方法中导出了一种“硬件友好”算法。此外,所提出的设计能够以流顺序处理输入像素,因为它们来自输入设备,通过避免帧缓冲区和消除外部DRAM。处理器复杂度可以配置不同的面积/速比,以满足不同FPGA平台的需求。该处理器在高端FPGA上实现了最先进的性能。
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引用次数: 7
Focus-sensitive dwell time in EyeBCI: Pilot study EyeBCI的焦点敏感停留时间:初步研究
Pub Date : 2016-09-01 DOI: 10.1109/CEEC.2016.7835888
G. Barresi, J. Tessadori, L. Schiatti, D. Mazzanti, D. Caldwell, L. Mattos
In past decades, eye-tracking (ET) became one of the most widespread communication strategies for people with severe motor impairments (as in locked-in syndromes, LIS). ET cameras enable paralyzed patients to move a cursor across a user interface (UI) by means of their gaze, and to activate a selectable UI object after looking at it for a certain dwell time. This procedure is definitely intuitive and acceptable for many users. Nevertheless, such control function of gaze can become prone to errors if the dwell time duration is too short, not customized for each specific user. Considering such issue and the potential of brain-computer interface (BCI) systems in monitoring user's parameters like attention, it is possible to design hybrid ET-BCI solutions - labeled as EyeBCI in this paper - in order to improve the performance and the usability of ET. In this paper, a novel interaction concept is introduced to adapt the duration of the dwell time to the level of mental focus of the user of EyeBCI when he/she wants to select and activate a UI item: the dwell time shortens according to the raise of the observer's concentration, improving the system precision and responsiveness. In order to evaluate this solution, a pilot study was performed to compare different control conditions in terms of task performance and user experience: 3 ET conditions (different by duration of dwell time) and 2 EyeBCI conditions (BCI-triggered activation of UI items and BCI-modulated dwell time). The results demonstrated promising levels of performance and user experience when using the tested implementation of the novel EyeBCI. In addition, the capability of this new interaction paradigm to be self-adaptable to the user's goals has the potential to greatly enhance the usability of ET solutions for patients with LIS.
在过去的几十年里,眼球追踪(ET)成为严重运动障碍(如闭锁综合征)患者最广泛使用的交流策略之一。ET相机使瘫痪患者能够通过他们的注视在用户界面(UI)上移动光标,并在注视一个可选择的UI对象一段时间后激活它。对于许多用户来说,这个过程绝对是直观和可接受的。但是,如果停留时间太短,没有为每个特定用户定制,这种凝视控制功能容易出现错误。考虑这样的问题和潜在的脑机接口(BCI)系统在监测用户的参数,如注意力,可以设计混合ET-BCI解决方案-贴上EyeBCI本文为了提高的性能和可用性等。在本文中,一种新的交互概念引入适应住时间的持续时间的精神集中的用户EyeBCI当他/她想选择和激活一个UI项目:停留时间随着观测者注意力的提高而缩短,提高了系统的精度和响应速度。为了评估这一解决方案,我们进行了一项初步研究,比较了不同的控制条件下的任务性能和用户体验:3个ET条件(停留时间长短不同)和2个EyeBCI条件(bci触发的UI项目激活和bci调节的停留时间)。当使用经过测试的新型EyeBCI实现时,结果显示了有希望的性能和用户体验水平。此外,这种新的交互模式能够自适应用户的目标,这有可能大大提高LIS患者的ET解决方案的可用性。
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引用次数: 6
期刊
2016 8th Computer Science and Electronic Engineering (CEEC)
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