{"title":"Creation of strategies for training the software development standard ISO/IEC 29110: Proposal for a framework","authors":"Edgar Bonilla-Rivas, M. Muñoz","doi":"10.1109/CIMPS52057.2020.9390144","DOIUrl":null,"url":null,"abstract":"The ISO/IEC 29110 standard series are oriented to help very small entities (VSEs) to improve their software development processes. This standard is currently growing in Latin America and in Mexico where there are 53 VSEs certified in it. However, its incorporation in the VSEs could be a complicated without an adequate training, which becomes a challenge. In this context, new approaches have emerged such as gamification and serious games, which help to understand, teach and support the learning/teaching process, and can be applied to different domains. This article presents a proposal of a framework for the development of strategies applying gamification elements that supports the training in the ISO/IEC 29110 standard.","PeriodicalId":439186,"journal":{"name":"2020 9th International Conference On Software Process Improvement (CIMPS)","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 9th International Conference On Software Process Improvement (CIMPS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIMPS52057.2020.9390144","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The ISO/IEC 29110 standard series are oriented to help very small entities (VSEs) to improve their software development processes. This standard is currently growing in Latin America and in Mexico where there are 53 VSEs certified in it. However, its incorporation in the VSEs could be a complicated without an adequate training, which becomes a challenge. In this context, new approaches have emerged such as gamification and serious games, which help to understand, teach and support the learning/teaching process, and can be applied to different domains. This article presents a proposal of a framework for the development of strategies applying gamification elements that supports the training in the ISO/IEC 29110 standard.