The ICEA plug-in for virtual reality, immersive creation and edition of animation

Emmanuel Bernier, R. Chellali, I. Thouvenin, K. J. Blom
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引用次数: 4

Abstract

This paper reports on ICEA, the Immersive Creation and Edition of Animation platform we developed in order to support easy computer animations. This plug-in allows users to create new animations and to modify existing ones by interacting intuitively within Virtual Environments. The aim of our system is to enable people without computer animation background to design objects' motions and animations through simplified and immersive recording, editing and modification processes. Indeed, ICEA uses the immersive authoring principles, and as such, it offers an alternative to classic 3D animation solutions: users have only to perform actions in the virtual environment using any available interfaces to create animations. ICEA's core is coded in Haskell on top of the FRVR framework. It builds on a functional reactive paradigm, thus allowing easy scaling of the plug-in usage. ICEA is a fully C++ compatible plug-in supporting most Virtual Reality applications. To validate the concept ICEA, we implemented and tested it on a “sale's man-like” problem: users were asked to generate (e.g. create, play, and edit) the movement of a character on what they considered the shortest path linking predetermined points. Our preliminary results show that users familiarize quickly with immersive paths manipulation.
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ICEA插件,用于虚拟现实,沉浸式创作和动画编辑
本文介绍了我们为支持简单的计算机动画制作而开发的动画沉浸式创作与编辑平台ICEA。这个插件允许用户通过在Virtual Environments中直观地交互来创建新的动画和修改现有的动画。我们的系统的目的是让没有电脑动画背景的人通过简化和沉浸式的记录、编辑和修改过程来设计物体的运动和动画。事实上,ICEA使用了沉浸式创作原则,因此,它提供了经典3D动画解决方案的替代方案:用户只需使用任何可用的界面在虚拟环境中执行动作即可创建动画。ICEA的核心是在FRVR框架之上用Haskell编码的。它建立在一个功能性的响应式范例之上,因此可以很容易地扩展插件的使用。ICEA是一个完全兼容c++的插件,支持大多数虚拟现实应用程序。为了验证ICEA概念,我们在一个“类似销售员”的问题上执行并测试了它:用户被要求在他们认为连接预定点的最短路径上生成(例如创建、播放和编辑)角色的移动。我们的初步结果表明,用户很快就熟悉了沉浸式路径操作。
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