EMG-Based Interface Using Machine Learning

Shinto Takahashi, H. Higa
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Abstract

This paper presents an EMG (electromyogram)-based input interface using machine learning for people with physical disabilities of the extremities. We have developed a virtual hand that can be operated in virtual environment using EMG signals. In this paper, we performed a lifting object task and box and block test task with the virtual hand. From the experimental results of the lifting object tasks, it was confirmed that six wrist joint movements were classified, and that an experimental subject appropriately lifted objects with the virtual hand in the virtual space. In the box and block tests task, it was confirmed that he moved block(s) to the opposite side of the box 9 times within 60 sec.
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使用机器学习的基于肌电图的界面
本文提出了一种基于肌电图的输入接口,该接口采用机器学习技术为肢体残障人士设计。我们开发了一种虚拟手,可以在虚拟环境中使用肌电信号进行操作。在本文中,我们使用虚拟手进行了一个提升物体任务和一个盒子和块测试任务。从举物任务的实验结果来看,确定了六种手腕关节动作的分类,实验对象在虚拟空间中适当地使用虚拟手举物。在方块和方块测试任务中,确认他在60秒内将方块移动到方块的另一侧9次。
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