Visibility in the presence of occluders with curved boundaries

G. Baciu, Cliff Cheung, Chun-Yeh Yu
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Abstract

Accurate global visibility information has become essential in global illumination rendering. Combinatorial structures, such as the visibility complex, aspect graphs and the visibility skeleton, are the seeds of a new topic of research motivated by practical problems in computer graphics and global illumination rendering. This is now attracting interest from the computational geometry, combinatorics, CAD and robotics communities. The initial motivation has been to accurately represent shadow boundaries generated by occluding surfaces in the path of light from emitting surfaces (sources) to receiving surfaces (receivers). This article adds to the rich body of research in this field by presenting solutions to the problem of occluders with curved boundaries. This has profound implications in three main areas: (1) the generation, maintenance and search functions associated with the global visibility complex, (2) mesh generation, and (3) global illumination rendering. We present a new visibility complex based on the proposed visibility skeleton. The new visibility complex has been designed to handle not only polygonal elements but also surfaces with curved boundaries. We have found that, even in simple 3D scenes, the new visibility complex generates less polygons in the meshing phase and a more accurate global illumination.
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具有弯曲边界的遮挡物存在时的可见性
准确的全局可见性信息在全局照明渲染中至关重要。组合结构,如可视性复合体、方面图和可视性骨架,是由计算机图形学和全局照明渲染的实际问题所激发的一个新的研究课题的种子。这引起了计算几何、组合学、CAD和机器人社区的兴趣。最初的动机是为了准确地表示光从发射面(光源)到接收面(接收器)的路径中由遮挡面产生的阴影边界。本文通过提出具有弯曲边界的遮挡问题的解决方案,增加了这一领域丰富的研究成果。这在三个主要领域具有深远的影响:(1)与全局可见性复合物相关的生成、维护和搜索功能;(2)网格生成;(3)全局照明渲染。在此基础上提出了一种新的可见性复合体。新的可视性复合体不仅可以处理多边形元素,还可以处理曲面边界的曲面。我们发现,即使在简单的3D场景中,新的可见性复合体在网格划分阶段产生更少的多边形和更准确的全局照明。
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