Automatic Beatmap Generating Rhythm Game Using Music Information Retrieval with Machine Learning for Genre Detection

Elijah Alixtair L. Estolas, Agatha Faith V. Malimban, Jeremy T. Nicasio, Jyra S. Rivera, May Florence D. San Pablo, Toru Takahashi
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引用次数: 1

Abstract

The study is aimed to develop an Automatic Beatmap with Genre Detection, called “Efflorescence”, a mobile application which can generate a rhythm game for people who would like to improve their reflexive functions. This study also provides different music genres that will be detected during the generation process so that users are able to distinguish different types of music among the songs they have chosen and/or uploaded to play. The researchers also aim in determining known music genres and its alternatives, and to be able to generate non-fixed beat maps to give the users a little challenge than most rhythm games produced. For the researchers to create the application, the following algorithms were used: Music Information Retrieval, Onset Detection, Tempo Detection, and Machine Learning. To prove that the application is feasible, the researchers conducted a survey among 50 respondents, all composed of FEU Institute of Technology CS and IT. The respondents rated the application average of being able to produce the result they wanted towards the game. The system can be further improved by future researchers through updating the system by putting up more functions and data required for the genre detection. It is also recommended that future researchers would apply it on different other platforms that were not and to lessen the specifications of the hardware itself. Lastly, future researchers can add more interactive features to make the game more challenging yet fun at the same time.
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使用音乐信息检索和机器学习进行体裁检测的自动节拍图生成节奏游戏
这项研究的目的是开发一款带有类型检测功能的自动节拍图,名为“Efflorescence”,这是一款手机应用程序,可以为想要提高反射功能的人生成一个节奏游戏。本研究还提供了不同的音乐类型,这些类型将在生成过程中被检测到,以便用户能够在他们选择和/或上传播放的歌曲中区分不同类型的音乐。研究人员还致力于确定已知的音乐类型及其替代品,并能够生成非固定的节奏地图,从而为用户提供比大多数节奏游戏更具挑战性的内容。为了创建应用程序,研究人员使用了以下算法:音乐信息检索,开始检测,节奏检测和机器学习。为了证明这一应用是可行的,研究人员对50名受访者进行了调查,这些受访者都是FEU理工学院的CS和IT人员。受访者认为应用程序能够产生他们想要的游戏结果的平均水平。未来的研究人员可以通过对系统的更新,增加更多类型检测所需的功能和数据,进一步完善系统。还建议未来的研究人员将其应用于不同的其他平台,并减少硬件本身的规格。最后,未来的研究人员可以添加更多互动功能,使游戏更具挑战性,同时也更有趣。
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