Identifying Catastrophic Failures in Offline Level Generation for Mario

Adeel Zafar, H. Mujtaba
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引用次数: 6

Abstract

Video games are pushing the boundaries of the creative medium to be more realistic. This realism demands the game content to be tailored to improve the gaming experience. Generating content is a challenging task and automated approaches based on Artificial Intelligence techniques can help the gaming industry with this problem. The focus of our research is to produce adaptive levels for action-adventure games. We present a technique to identify catastrophic failures in offline level generation of the popular game "Mario". Our approach produces levels that have high replay value and have limited catastrophic failures, thereby improving the quality of the levels generated. This paper also presents taxonomy of Procedural content generation and Search-based PCG techniques. That is to our best knowledge the first wide-ranging survey of both the approaches.
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分析《马里奥》离线关卡生成中的灾难性失败
电子游戏正在推动创造性媒介的边界变得更加真实。这种现实性要求游戏内容能够完善游戏体验。生成内容是一项具有挑战性的任务,基于人工智能技术的自动化方法可以帮助游戏行业解决这个问题。我们的研究重点是为动作冒险游戏制作适应性关卡。我们提出了一种识别流行游戏“马里奥”离线关卡生成中的灾难性故障的技术。我们的方法产生了具有高重玩价值和有限灾难性失败的关卡,从而提高了所生成关卡的质量。本文还介绍了程序内容生成和基于搜索的PCG技术的分类。据我们所知,这是对这两种方法的首次广泛调查。
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