Strategic Module Sharing for Customized Service Family Design using a Bayesian Game

S. K. Moon, J. Sim, Jun Shu, T. Simpson
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引用次数: 2

Abstract

The objective in this paper is to introduce a new methodology for strategic module sharing in service family design using game theory to model situations involving uncertain market environments. We extend concepts from platform-based product family design to develop a methodology for module-based service family design. A module selection problem is considered as a strategic game with incomplete information that is described by services' market share ratios and customer's preferences. We employ a Bayesian game to model uncertainty situations regarding market environments and determine strategic equilibrium solutions for selecting modules for the service family being designed. To demonstrate implementation of the proposed Bayesian game, we use a case study involving a family of banking services.
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基于贝叶斯博弈的定制服务族设计策略模块共享
本文的目的是利用博弈论对不确定的市场环境进行建模,提出一种服务族设计中策略模块共享的新方法。我们将基于平台的产品族设计的概念扩展到基于模块的服务族设计的方法。模块选择问题被认为是一个信息不完全的战略博弈问题,它由服务的市场占有率和顾客的偏好来描述。我们采用贝叶斯博弈来模拟市场环境的不确定性情况,并确定为正在设计的服务族选择模块的战略均衡解决方案。为了演示所提出的贝叶斯博弈的实现,我们使用了一个涉及一系列银行服务的案例研究。
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