Interact with Open Scenes: A Life-long Evolution Framework for Interactive Segmentation Models

Ruitong Gan, Junsong Fan, Yuxi Wang, Zhaoxiang Zhang
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Abstract

Existing interactive segmentation methods mainly focus on optimizing user interacting strategies, as well as making better use of clicks provided by users. However, the intention of the interactive segmentation model is to obtain high-quality masks with limited user interactions, which are supposed to be applied to unlabeled new images. But most existing methods overlooked the generalization ability of their models when witnessing new target scenes. To overcome this problem, we propose a life-long evolution framework for interactive models in this paper, which provides a possible solution for dealing with dynamic target scenes with one single model. Given several target scenes and an initial model trained with labels on the limited closed dataset, our framework arranges sequentially evolution steps on each target set. Specifically, we propose an interactive-prototype module to generate and refine pseudo masks, and apply a feature alignment module in order to adapt the model to a new target scene and keep the performance on previous images at the same time. All evolution steps above do not require ground truth labels as supervision. We conduct thorough experiments on PASCAL VOC, Cityscapes, and COCO datasets, demonstrating the effectiveness of our framework in solving new target datasets and maintaining performance on previous scenes at the same time.
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与开放场景交互:交互式分割模型的终身进化框架
现有的交互细分方法主要侧重于优化用户交互策略,更好地利用用户提供的点击量。然而,交互式分割模型的目的是在有限的用户交互下获得高质量的掩码,这些掩码应该应用于未标记的新图像。但现有的方法大多忽略了模型在观察新目标场景时的泛化能力。为了克服这一问题,本文提出了交互式模型的终身进化框架,为单一模型处理动态目标场景提供了可能的解决方案。给定几个目标场景和一个在有限封闭数据集上用标签训练的初始模型,我们的框架在每个目标集上安排顺序的进化步骤。具体来说,我们提出了一个交互原型模块来生成和改进伪掩模,并应用了一个特征对齐模块,以使模型适应新的目标场景,同时保持之前图像的性能。以上所有进化步骤都不需要地面真相标签作为监督。我们在PASCAL VOC、cityscape和COCO数据集上进行了彻底的实验,证明了我们的框架在解决新的目标数据集的同时保持了在以前场景上的性能的有效性。
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