Playing Against the Game

Bernd Remmele
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引用次数: 2

Abstract

Thepaperfirstoutlinesadifferentiationofplay/game-motivationsthatinclude‘negative’attitudes againsttheplay/gameitselflikecheatingorspoilsporting.Thisproblemisofparticularimportance inconcernoflearninggamesbecausetheyarenot‘played’forthemselves–atleastinthefirstplace –butduetoaninstructionalscheme.Sotheyarelikelytoprovokeresistanceamongthe‘players’ orlearners.However,becausetheyareintroducedasagames,acertainextentaplayfulsphereis created.Thisopensthespaceforapreviouslyneglectednegativebehaviour:‘playingagainst the game’.Theplayer–notsomuchthelearner–createsanewgameby‘testing’thegame,byacting atspecificpointsincontrasttotheinstructionalschemeand/ortheoriginalideaornarrativeofthe game.Secondly,thepaperwillpresentempiricalevidenceconcerningthisphenomenonof‘playing againstthegame’.Theevidencecomesfromtheevaluationofthreedifferentlearninggames.Student answers tousualmotivationalquestions like:“Thegamewasfun”–“Iwanted tobebetter than theothers”–“Itwasagoodfeelingtomakestrategicdecisions”,willbecomparedtoquestionsof resistancelike:“Iwantedtoknowwhathappenswhenmyavatarwasnotdoingwell”–“Iwantedto seewhathappensifIchooseabadstrategy.”–“Iwantedtoknowwhenthecompanygoesbankrupt.” Thedatashowsthat–partlydependingoncomplexity,playfulnessandanonymityofthegame–a relevantnumberofplayers/learnersusethisnegativebehaviour.Nevertheless,thisbehaviourcanstill beawayofinteractingwiththesubjectmatterofthegame.
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Thepaperfirstoutlinesadifferentiationofplay/game-motivationsthatinclude ' negative ' attitudes againsttheplay/gameitselflikecheatingorspoilsporting。Thisproblemisofparticularimportance inconcernoflearninggamesbecausetheyarenot ' play ' forthemselves -atleastinthefirstplace -butduetoaninstructionalscheme。Sotheyarelikelytoprovokeresistanceamongthe '球员' orlearners。已创建However,becausetheyareintroducedasagames,acertainextentaplayfulsphereis。Thisopensthespaceforapreviouslyneglectednegativebehaviour: ' playingagainst游戏'。Theplayer -notsomuchthelearner -createsanewgameby '测试' thegame,byacting atspecificpointsincontrasttotheinstructionalschemeand/ortheoriginalideaornarrativeofthe游戏。Secondly,thepaperwillpresentempiricalevidenceconcerningthisphenomenonof ' playing > againstthegame ' .Theevidencecomesfromtheevaluationofthreedifferentlearninggames。一般学生答案励志问题像:是游戏的乐趣”,我希望的比别人更好”,“这好感觉战略决策”,会相比,阻力的问题如:“我希望知道发生当我的《阿凡达》做不好”,我希望发生什么如果我不好选择策略。“我”希望公司知道,破产。“Thedatashowsthat -partlydependingoncomplexity,playfulnessandanonymityofthegame -a relevantnumberofplayers/learnersusethisnegativebehaviour。Nevertheless,thisbehaviourcanstill beawayofinteractingwiththesubjectmatterofthegame。
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