{"title":"Procedural City Generation","authors":"Barnabás Erdei, S. Szénási","doi":"10.1109/SACI58269.2023.10158565","DOIUrl":null,"url":null,"abstract":"Content creation for games and movies is expensive and time-consuming. Meanwhile, there is always a demand by the market every year for improved graphics and effects from these companies. Therefore, automated technologies are a necessity in modern workflows. With the help of procedural techniques, it is possible to accelerate and decrease the cost of this creation process. These algorithms cannot replace content creation artists because of the lack of artistic details in models like landscapes, buildings, characters, and so forth. However, it can provide a great foundation to jumpstart production projects. Because of the diversity of this topic, this paper focuses on only one of the use cases of these techniques: the generation of urban environments.","PeriodicalId":339156,"journal":{"name":"2023 IEEE 17th International Symposium on Applied Computational Intelligence and Informatics (SACI)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 IEEE 17th International Symposium on Applied Computational Intelligence and Informatics (SACI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SACI58269.2023.10158565","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
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Abstract

Content creation for games and movies is expensive and time-consuming. Meanwhile, there is always a demand by the market every year for improved graphics and effects from these companies. Therefore, automated technologies are a necessity in modern workflows. With the help of procedural techniques, it is possible to accelerate and decrease the cost of this creation process. These algorithms cannot replace content creation artists because of the lack of artistic details in models like landscapes, buildings, characters, and so forth. However, it can provide a great foundation to jumpstart production projects. Because of the diversity of this topic, this paper focuses on only one of the use cases of these techniques: the generation of urban environments.
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程序城市生成
游戏和电影的内容创作既昂贵又耗时。与此同时,市场每年都有对这些公司改进图形和效果的需求。因此,自动化技术在现代工作流程中是必要的。在程序技术的帮助下,可以加速并降低此创建过程的成本。这些算法不能取代内容创作艺术家,因为在模型中缺乏艺术细节,如风景、建筑、人物等。但是,它可以为快速启动生产项目提供一个很好的基础。由于这个主题的多样性,本文只关注这些技术的一个用例:城市环境的生成。
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