{"title":"Procedural City Generation","authors":"Barnabás Erdei, S. Szénási","doi":"10.1109/SACI58269.2023.10158565","DOIUrl":null,"url":null,"abstract":"Content creation for games and movies is expensive and time-consuming. Meanwhile, there is always a demand by the market every year for improved graphics and effects from these companies. Therefore, automated technologies are a necessity in modern workflows. With the help of procedural techniques, it is possible to accelerate and decrease the cost of this creation process. These algorithms cannot replace content creation artists because of the lack of artistic details in models like landscapes, buildings, characters, and so forth. However, it can provide a great foundation to jumpstart production projects. Because of the diversity of this topic, this paper focuses on only one of the use cases of these techniques: the generation of urban environments.","PeriodicalId":339156,"journal":{"name":"2023 IEEE 17th International Symposium on Applied Computational Intelligence and Informatics (SACI)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 IEEE 17th International Symposium on Applied Computational Intelligence and Informatics (SACI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SACI58269.2023.10158565","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Content creation for games and movies is expensive and time-consuming. Meanwhile, there is always a demand by the market every year for improved graphics and effects from these companies. Therefore, automated technologies are a necessity in modern workflows. With the help of procedural techniques, it is possible to accelerate and decrease the cost of this creation process. These algorithms cannot replace content creation artists because of the lack of artistic details in models like landscapes, buildings, characters, and so forth. However, it can provide a great foundation to jumpstart production projects. Because of the diversity of this topic, this paper focuses on only one of the use cases of these techniques: the generation of urban environments.