{"title":"Scientific computing using consumer video-gaming embedded devices","authors":"Glenn Volkema, G. Khanna","doi":"10.1109/HPEC.2017.8091055","DOIUrl":null,"url":null,"abstract":"The performance of commodity video-gaming embedded devices (consoles, graphics cards, tablets, etc.) has been advancing at a rapid pace owing to strong consumer demand and stiff market competition. Gaming devices are currently amongst the most powerful and cost-effective computational technologies available in quantity. In this article, we evaluate a sample of current generation video-gaming devices for scientific computing and compare their performance with specialized supercomputing general purpose graphics processing units (GPGPUs). We use the OpenCL SHOC benchmark suite, which is a measure of the performance of compute hardware on various different scientific application kernels, and also a popular public distributed computing application, Einstein@Home in the field of gravitational physics for the purposes of this evaluation.","PeriodicalId":364903,"journal":{"name":"2017 IEEE High Performance Extreme Computing Conference (HPEC)","volume":"86 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE High Performance Extreme Computing Conference (HPEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HPEC.2017.8091055","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The performance of commodity video-gaming embedded devices (consoles, graphics cards, tablets, etc.) has been advancing at a rapid pace owing to strong consumer demand and stiff market competition. Gaming devices are currently amongst the most powerful and cost-effective computational technologies available in quantity. In this article, we evaluate a sample of current generation video-gaming devices for scientific computing and compare their performance with specialized supercomputing general purpose graphics processing units (GPGPUs). We use the OpenCL SHOC benchmark suite, which is a measure of the performance of compute hardware on various different scientific application kernels, and also a popular public distributed computing application, Einstein@Home in the field of gravitational physics for the purposes of this evaluation.