A low complexity depth map compression approach for Microsoft Kinect devices

Christin Panjaitan, Chung-An Shen, S. Ruan
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引用次数: 4

Abstract

In this paper, we propose a low complexity depth video compression approach for the Microsoft Kinect device. In this framework, the depth image is transformed through divisive normalized bilateral filter (DNBL) and through padding in order to remove failure in the depth map. Furthermore, in order to reduce the computational complexity, in the filtering process, we employ blocks partition, where each non-overlapped block uses a different window size based on the detected edge information. The reformed depth map is then fed into the H.264/AVC encoder. The experimental results show that the proposed approach can reduce the computational complexity while maintaining the performance.
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用于Microsoft Kinect设备的低复杂度深度图压缩方法
在本文中,我们提出了一种针对微软Kinect设备的低复杂度深度视频压缩方法。在该框架中,通过分割归一化双边滤波(DNBL)和填充对深度图进行变换,以消除深度图中的故障。此外,为了降低计算复杂度,在过滤过程中,我们采用了块分割,其中每个不重叠的块根据检测到的边缘信息使用不同的窗口大小。然后将重组后的深度图送入H.264/AVC编码器。实验结果表明,该方法可以在保持性能的前提下降低计算复杂度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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