Learning from Video Games

Urban Play Pub Date : 1993-09-02 DOI:10.1300/J025V09N02_11
J. Félix, Richard T. Johnson
{"title":"Learning from Video Games","authors":"J. Félix, Richard T. Johnson","doi":"10.1300/J025V09N02_11","DOIUrl":null,"url":null,"abstract":"Playing video games stimulates affective, cognitive, and communicational processes, thus facilitating the emergence of knowledge. In order to support this idea, this chapter first historically contextualizes the evolution of educational video games and provides some basic classification of genres. Then it identifies the major theoretical currents that may inspire teachers and designers to develop learning scenarios adapted to educational video games. It also describes some interesting examples of the educational usage of video games by the general public and of video games specifically created for a particular pedagogical context. Several arguments are presented to stimulate discussions around motivation, evalution, and learning aspects of educational video games usage and design. With the intention of supporting an approach that responds to user needs, some models identifying user profiles are also described. Finally, this chapter presents general design specifications for successful development of educational video games projects. DOI: 10.4018/978-1-60960-495-0.ch004","PeriodicalId":189873,"journal":{"name":"Urban Play","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1993-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Urban Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1300/J025V09N02_11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17

Abstract

Playing video games stimulates affective, cognitive, and communicational processes, thus facilitating the emergence of knowledge. In order to support this idea, this chapter first historically contextualizes the evolution of educational video games and provides some basic classification of genres. Then it identifies the major theoretical currents that may inspire teachers and designers to develop learning scenarios adapted to educational video games. It also describes some interesting examples of the educational usage of video games by the general public and of video games specifically created for a particular pedagogical context. Several arguments are presented to stimulate discussions around motivation, evalution, and learning aspects of educational video games usage and design. With the intention of supporting an approach that responds to user needs, some models identifying user profiles are also described. Finally, this chapter presents general design specifications for successful development of educational video games projects. DOI: 10.4018/978-1-60960-495-0.ch004
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
从电子游戏中学习
玩电子游戏会刺激情感、认知和交流过程,从而促进知识的产生。为了支持这一观点,本章首先将教育类电子游戏的演变置于历史背景中,并提供一些类型的基本分类。然后,它确定了可能启发教师和设计师开发适合教育电子游戏的学习场景的主要理论潮流。它还描述了一些有趣的例子,关于普通大众对电子游戏的教育用途,以及专门为特定教学环境创造的电子游戏。关于教育电子游戏使用和设计的动机、评估和学习方面的讨论,本文提出了几个论点。为了支持响应用户需求的方法,还描述了一些识别用户概要文件的模型。最后,本章提出了成功开发教育类电子游戏项目的一般设计规范。DOI: 10.4018 / 978 - 1 - 60960 - 495 - 0. - ch004
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Learning from Video Games Artifices of Self-Deception Virtual Reality, Empathy, and Design Orchestrating Serendipity [ Front Matter ]
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1