An Artificial Intelligence System to Help the Player of Real-Time Strategy Games

Renato Luiz de Freitas Cunha, L. Chaimowicz
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引用次数: 9

Abstract

Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynamical, distributed and multi-objective fashion. In this paper, we propose and develop an Artificial Intelligence (AI) system that helps the player during the game, giving him tactical and strategical tips about the best actions to be taken according to the current game state with the objective of improving the player's performance. We describe the main features of the system, its implementation and perform experiments using a real game to evaluate its effectiveness.
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帮助实时策略游戏玩家的人工智能系统
即时战略游戏(RTS)由于其动态、分布式和多目标的特点,给玩家和人工智能agent带来了一系列挑战。在本文中,我们提出并开发了一个人工智能(AI)系统,该系统可以在游戏过程中帮助玩家,根据当前游戏状态为玩家提供最佳行动的战术和战略提示,以提高玩家的表现。我们描述了系统的主要特点,它的实现,并使用一个真实的游戏进行实验来评估它的有效性。
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