Companion Cognitive Systems: Design Goals and Some Lessons Learned

Kenneth D. Forbus, M. Klenk, T. Hinrichs
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引用次数: 11

Abstract

The Companion cognitive architecture is designed to support experiments in achieving human-level intelligence. This paper describes the seven key design goals of Companions, relating them to properties of human reasoning and learning, and to engineering concerns raised by attempting to build large-scale cognitive systems. We summarize our experiences to date with Companions in two kinds of domains, test taking and game playing. We close by summarizing some of the challenges that remain.
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同伴认知系统:设计目标和一些经验教训
Companion认知架构旨在支持实现人类智能水平的实验。本文描述了《同伴》的7个关键设计目标,将它们与人类推理和学习的特性以及试图构建大规模认知系统所引起的工程问题联系起来。我们从测试和游戏两方面总结了迄今为止我们在《同伴》中的体验。最后,我们总结了一些仍然存在的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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