Adjustment Design of Motion Rhythm of 3D Animation Based on Feature Extraction and Recognition

Yang Zhang
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Abstract

With the promotion of social development and the arrival of modern information technology, the computer hardware and software technology have developed rapidly, and the efficiency of animation production has been continuously improved until the emergence of 3D animation. There are two trends in three-dimensional animation teaching: action design and modeling form. The design and modeling of characters in design largely determines the popularity of an animation work. In three-dimensional animation, the law of character movement is a kind of animation artistic expression with both artistic expression and technical operation. The law of motion is the basis of all actions, and it is the basis of action in the process of character action design. In this paper, the characteristics of character movements in animation are analyzed, and the methods to improve character animation skills are put forward. Based on feature extraction and recognition technology, this paper analyzes the adjustment design of characters' movement rhythm in 3D animation, and explores the key points of characters' movement design in 3D animation.
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基于特征提取与识别的三维动画运动节奏调整设计
随着社会发展的推动和现代信息技术的到来,计算机软硬件技术发展迅速,动画制作的效率不断提高,直到3D动画的出现。三维动画教学有两个趋势:动作设计和造型形式。设计中人物的设计和造型在很大程度上决定了一部动画作品的受欢迎程度。在三维动画中,人物运动规律是一种兼具艺术表现力和技术操作性的动画艺术表现形式。运动规律是一切行动的基础,是人物行动设计过程中的行动基础。本文分析了动画中人物动作的特点,提出了提高人物动画技巧的方法。基于特征提取和识别技术,分析了三维动画中人物动作节奏的调整设计,探讨了三维动画中人物动作设计的关键点。
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