Rendering soft shadows with OpenGL based on planar projection method

Nan Liu, M. Pang
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引用次数: 2

Abstract

Because projection shadows algorithm is easy to understand and implement, it plays an important role in the practical application of realistic computer graphics. In this paper, on the basis of OpenGL, we draw the shadows on the plane using projection shadows algorithm. In order to approximate soft-shadow effect, a number of points on the light source are sampled. For each of these point light sources, an image is rendered. Enable the GLBLEND function of OpenGL to blend images rendered from each sample point, then the average of these images is the image with soft shadows.
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基于平面投影法的OpenGL软阴影渲染
由于投影阴影算法易于理解和实现,在现实计算机图形学的实际应用中起着重要的作用。本文在OpenGL的基础上,采用投影阴影算法在平面上绘制阴影。为了接近柔影效果,对光源上的一些点进行采样。对于这些点光源中的每一个,渲染一幅图像。打开OpenGL的GLBLEND功能,将每个采样点渲染的图像进行混合,这些图像的平均值就是带有柔和阴影的图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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