Binary Branching Multi-Objective Conflict-Based Search for Multi-Agent Path Finding

Z. Ren, Jiaoyang Li, Han Zhang, Sven Koenig, S. Rathinam, H. Choset
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引用次数: 13

Abstract

This paper considers a multi-agent multi-objective path-finding problem that requires not only finding collision-free paths for multiple agents from their respective start locations to their respective goal locations but also optimizing multiple objectives simultaneously. In general, there is no single solution that optimizes all the objectives simultaneously, and the problem is thus to find the so-called Pareto-optimal frontier. To solve this problem, an algorithm called Multi-Objective Conflict-Based Search (MO-CBS) was recently developed and is guaranteed to find the exact Pareto-optimal frontier. However, MO-CBS does not scale well with the number of agents due to the large branching factor of the search, which leads to a lot of duplicated effort in agent-agent collision resolution. This paper therefore develops a new algorithm called Binary Branching MO-CBS (BB-MO-CBS) that reduces the branching factor as well as the duplicated collision resolution during the search, which expedites the search as a result. Our experimental results show that BB-MO-CBS reduces the number of conflicts by up to two orders of magnitude and often doubles or triples the success rates of MO-CBS on various maps given a runtime limit.
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基于二元分支多目标冲突的多智能体寻径算法
本文研究了一个多智能体多目标寻路问题,该问题不仅需要寻找多个智能体从各自的起始位置到各自的目标位置的无碰撞路径,而且需要同时优化多个目标。一般来说,不存在同时优化所有目标的单一解,因此问题是找到所谓的帕累托最优边界。为了解决这一问题,最近提出了一种多目标冲突搜索算法(MO-CBS),该算法保证找到精确的帕累托最优边界。然而,由于搜索的分支因素很大,MO-CBS不能很好地随代理数量扩展,这导致在代理-代理冲突解决中产生大量重复的工作。为此,本文提出了一种新的二元分支MO-CBS (BB-MO-CBS)算法,该算法减少了分支因子和搜索过程中的重复冲突分辨率,从而加快了搜索速度。我们的实验结果表明,在给定运行时间限制的情况下,BB-MO-CBS将冲突数量减少了两个数量级,并且通常将MO-CBS在各种地图上的成功率提高了一倍或三倍。
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