Neural Networks

M. S. El-Nasr, T. Dinh, Alessandro Canossa, Anders Drachen
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Abstract

This chapter will introduce the use of Neural Networks (NN) in game data science. Due to the availability of game data and the increase in computational power, the use of NNs and deep networks is on the rise in data science in general, and specifically within the field of game data science. Complex deep networks are used as they can generalize to highly complex relationships over unseen data and, as a result, provide better performance than traditional models. Such networks have been used to serve many purposes within the game production cycle, including churn predicting, predicting and measuring customer lifetime value, recommending items, as well as discovering and forecasting player behavior patterns. Deep learning has shown good performance and results on these problems. This chapter will detail different types of algorithms used for both Feedforward Neural Networks (FNNs) as well as Convolutional Neural Networks (CNNs). It also includes several case studies and examples of game projects to show the utility of these methods for game design and development. This chapter was written in collaboration with Sabbir Ahmed, a PhD student at Northeastern University.
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神经网络
本章将介绍神经网络(NN)在游戏数据科学中的应用。由于游戏数据的可用性和计算能力的提高,神经网络和深度网络的使用在数据科学领域总体上呈上升趋势,特别是在游戏数据科学领域。使用复杂的深度网络是因为它们可以在看不见的数据上泛化到高度复杂的关系,因此,提供比传统模型更好的性能。这种网络在游戏制作周期中有多种用途,包括流失预测、预测和衡量用户终身价值、推荐道具,以及发现和预测玩家行为模式。深度学习在这些问题上表现出了良好的性能和效果。本章将详细介绍用于前馈神经网络(fnn)和卷积神经网络(cnn)的不同类型的算法。它还包括一些游戏项目的案例研究和例子,以展示这些方法在游戏设计和开发中的实用性。本章是与东北大学博士生Sabbir Ahmed合作撰写的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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