Avatar: a virtual reality based tool for collaborative production of theater shows

Christian Dompierre, D. Laurendeau
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引用次数: 6

Abstract

One of the more important limitations of actual tools for performing arts production and design is that collaboration between designers is hard to achieve. In fact, designers must actually be co-located to collaborate in the design of a show, something that is not always possible. While teleconference tools could be used to partially solve this problem, this solution offers no direct interactivity and no synchronization between designers. Also some problems like perspective effects and single viewpoint constrained by the camera are inherent to this solution. Specialized software for performing arts design (e.g. "Life Forms") do not generally provide real-time collaboration and are not really convenient for collaborative work. Also, these systems are often expensive and complex to operate. A more adapted solution combining concepts from virtual reality, network technology, and computer vision has then been specifically developed for collaborative work by performing arts designers. This paper presents a virtual reality application for supporting distributed collaborative production of theater shows resulting from our research. Among other constraints, this application has to ensure that the virtual scene that is being shared between multiple designers is always in sync (by use of computer vision) with a real counterpart and that this synchronization is achieved in real-time. Also, system cost must be kept as low as possible, platform independence must be achieved whenever possible and, since it is to be used by people that are not computer experts, the application has to be user-friendly.
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阿凡达:一个基于虚拟现实的工具,用于戏剧表演的协同生产
表演艺术制作和设计的实际工具的一个更重要的限制是,设计师之间很难实现合作。事实上,设计师们必须在同一地点合作设计时装秀,这并不总是可能的。虽然电话会议工具可以部分地解决这个问题,但这种解决方案不能提供直接的交互性,也不能在设计人员之间实现同步。此外,一些问题,如透视效果和单一视点约束的相机是固有的这种解决方案。专门用于表演艺术设计的软件(如:“生命形式”)通常不提供实时协作,并且对于协作工作并不真正方便。此外,这些系统通常昂贵且操作复杂。一种结合了虚拟现实、网络技术和计算机视觉概念的更适合的解决方案,已经专门为表演艺术设计师的协作工作开发出来。本文提出了一种支持分布式协同制作剧场演出的虚拟现实应用。在其他约束条件中,这个应用程序必须确保多个设计师之间共享的虚拟场景始终与真实场景同步(通过使用计算机视觉),并且这种同步是实时实现的。此外,系统成本必须尽可能低,平台独立性必须尽可能实现,并且,由于它是由非计算机专家使用的,因此应用程序必须是用户友好的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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