Change of Public Sphere and Forms of Communication with Virtual Reality: The Case of Vtime From Turkey

Selin Demir
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Abstract

Today, the development of technology has brought about the creation of new environments in the field of communication. In this context, it can be said that virtual technologies have started to be used in many areas from education to health, from sports to cinema. Virtual reality is a process in which the real and the unreal are fictionalized and brought together through virtually created place. In the virtual reality environment, it can be said that individuals experience the feeling of being there. In this context, virtual reality platforms, which can make the sense of reality feel close, especially in situations where physical proximity is not possible, is one of the important steps in the field of communication. This study aims to investigate the effects of technology in the field of communication by realizing a communication experience via vTime, a virtual reality platform created by a UK-based team. In this direction, the potential of virtual reality environments to create a public sphere is one of the points emphasized by the research. In the study, 5 Turkish people who were brought together on the vTime virtual reality platform were included in a conversation with virtual reality tools. These people were asked questions about their instantaneous experiences in the virtual reality environment and their thoughts on this technology by interview method. By analyzing the answers given, the possibilities of using virtual reality platforms as a communication tool today and in the near future were tried to be revealed.
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虚拟现实对公共领域和传播形式的影响:以土耳其的Vtime为例
今天,技术的发展带来了通信领域新环境的创造。在这种情况下,可以说虚拟技术已经开始在从教育到卫生,从体育到电影的许多领域得到应用。虚拟现实是将真实与不真实通过虚拟创造的场所进行虚构并融合在一起的过程。在虚拟现实环境中,可以说个体体验到了身临其境的感觉。在这种情况下,虚拟现实平台可以使真实感感觉接近,特别是在不可能物理接近的情况下,是通信领域的重要步骤之一。本研究旨在通过英国团队创建的虚拟现实平台vTime实现交流体验,研究技术在交流领域的影响。在这个方向上,虚拟现实环境创造公共领域的潜力是研究的重点之一。在这项研究中,5名土耳其人在vTime虚拟现实平台上聚在一起,与虚拟现实工具进行了对话。这些人通过访谈的方式被问及他们在虚拟现实环境中的瞬时体验以及他们对这项技术的看法。通过分析给出的答案,试图揭示在今天和不久的将来使用虚拟现实平台作为交流工具的可能性。
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