Comparison of Advanced and Standard Real-Time 3D Rendering Methods for Interactive Landscapes (Short Paper Version)

V. Stojanovic, D. Blackwood, D. Gilmour, J. Isaacs, R. Falconer
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引用次数: 1

Abstract

The use of games-based visualisation technology allows for the development of sophisticated interactive 3D decision support tools. Components of these tools are the various real-time rendering methods that are implemented to facilitate the interactive 3D aspect of the visualisations. Modern graphics hardware allows for the implementation of both simple and complex GPU shader programs. Shaders can be used to compute material and lighting properties that can greatly influence the visual style of a 3D scene. The research presented here shows that more sophisticated 3D shading methods increase user preference when used to render close up scenes. The research also shows that simpler shading methods can still be used to render distant scenes with less visual details present.
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先进与标准的交互式景观实时三维绘制方法比较(短论文版)
使用基于游戏的可视化技术可以开发复杂的交互式3D决策支持工具。这些工具的组件是各种实时渲染方法,用于促进可视化的交互式3D方面。现代图形硬件允许实现简单和复杂的GPU着色器程序。着色器可以用来计算材料和光照属性,这可以极大地影响3D场景的视觉风格。这里的研究表明,更复杂的3D着色方法在渲染近距离场景时增加了用户的偏好。研究还表明,更简单的着色方法仍然可以用于渲染视觉细节较少的远处场景。
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