HLSL shader model 4.0

Michael Oneppo
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引用次数: 10

Abstract

HLSL Shader Model 4.0 (Michael Oneppo): Learn about advancements in the HLSL language to support the more general and robust programming model in Shader Model 4.0. This talk covers use of geometry shaders, integer instructions, new texture intrinsics and flow control mechanisms. Techniques for developing shader content to be shared between Direct3D9 and 10 are also discussed. [60 minutes]
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hsl着色器模型4.0
HLSL Shader Model 4.0 (Michael Oneppo):了解HLSL语言的进步,以支持Shader Model 4.0中更通用和健壮的编程模型。这次演讲涵盖了几何着色器的使用,整数指令,新的纹理特性和流控制机制。还讨论了开发Direct3D9和10之间共享的着色器内容的技术。(60分钟)
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