Making Mobile Augmented Reality Applications Accessible

Jaylin Herskovitz, Jason Wu, Samuel White, Amy Pavel, G. Reyes, Anhong Guo, Jeffrey P. Bigham
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引用次数: 21

Abstract

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require accessible alternatives. For each of the major task categories, we create prototype accessible alternatives that we evaluate in a study with 10 blind participants to explore their perceptions of accessible AR. Our study demonstrates that these prototypes make AR possible to use for blind users and reveals a number of insights to move forward. We believe our work sets forth not only exemplars for developers to create accessible AR applications, but also a roadmap for future research to make AR comprehensively accessible.
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使移动增强现实应用程序易于访问
增强现实(AR)技术在娱乐、游戏、教育、零售和社交媒体领域创造了全新的沉浸式体验。AR内容通常主要是视觉的,由于虚拟内容和现实内容的混合,使其能够以非视觉方式访问是具有挑战性的。在本文中,我们通过分析现有的iOS移动AR应用程序,确定了AR中的常见组成任务,并描述了需要可访问替代方案的任务的设计空间。对于每个主要任务类别,我们创建了可访问的原型替代方案,并在10名盲人参与者的研究中进行了评估,以探索他们对可访问AR的看法。我们的研究表明,这些原型使AR可以为盲人用户使用,并揭示了一些向前发展的见解。我们相信,我们的工作不仅为开发人员创建可访问的AR应用程序提供了范例,而且为未来的研究提供了路线图,使AR全面可访问。
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