DEVELOPMENT OF INTERACTIVE LEARNING MEDIA BASED ON COMPUTER TO IMPROVE STUDENT LEARNING MOTIVATION

Kartika Bunga Nadhya Noor, Mimin Nur Aisyah
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引用次数: 4

Abstract

This research is aimed at developing interactive learning media for class X student of Accounting Major at SMK Muhammadiyah 1 Yogyakarta with basic competency materials Making Adjustment Journal Entries and also examines the feasibility of interactive learning media as well as investigate the improvement of student learning motivation after using the media. This research used Research and Development (R & D) models and adapted ADDIE development model, which include 5 phases, namely: Analysis, Design, Development, Implementation, and Evaluation. The measurement of students learning motivation used questionnaire filled by 33 students of class X AK 1 as treatment group and 33 students of class X AK 2 as control group. The research results show that interactive learning media in Basic Accounting Subject declared as Strongly Feasible category with average scores of 4.5 by material expert, 4.47 by media expert, 4.35 by accounting teacher, and 4.29 by students. Based on student learning motivation analysis, the treatment group obtain an increase of 6% from 73% to 79% and control group obtain an increase of 2% from 74% to 76%. Keywords: Interactive Learning Media, Student Learning Motivation, ADDIE, Basic Accounting, Adjustment Journal Entries
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开发基于计算机的交互式学习媒体,提高学生的学习动机
本研究旨在以基本胜任力教材《调整日记账》为基础,为日惹中学会计专业X班学生开发互动式学习媒体,并探讨互动式学习媒体的可行性,以及学生使用媒体后学习动机的改善。本研究采用研发(r&d)模型,并采用ADDIE开发模型,包括分析、设计、开发、实施和评估五个阶段。学生学习动机的测量采用X AK 1班33名学生填写问卷作为实验组,X AK 2班33名学生填写问卷作为对照组。研究结果表明,会计基础学科的互动学习媒体被材料专家评为强可行类,媒体专家的平均得分为4.47分,会计教师的平均得分为4.35分,学生的平均得分为4.29分。根据学生学习动机分析,实验组从73%提高到79%,提高了6%,对照组从74%提高到76%,提高了2%。关键词:互动学习媒体、学生学习动机、ADDIE、基础会计、调整日记账分录
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