Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning

F. M. Fahid, S. J. Lee, Bradford W. Mott, Jessica Vandenberg, Halim Acosta, T. Brush, Krista D. Glazewski, C. Hmelo‐Silver, James Lester
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Abstract

Collaborative game-based learning environments have significant potential for creating effective and engaging group learning experiences. These environments offer rich interactions between small groups of students by embedding collaborative problem solving within immersive virtual worlds. Students often share information, ask questions, negotiate, and construct explanations between themselves towards solving a common goal. However, students sometimes disengage from the learning activities, and due to the nature of collaboration, their disengagement can propagate and negatively impact others within the group. From a teacher's perspective, it can be challenging to identify disengaged students within different groups in a classroom as they need to spend a significant amount of time orchestrating the classroom. Prior work has explored automated frameworks for identifying behavioral disengagement. However, most prior work relies on a single modality for identifying disengagement. In this work, we investigate the effects of using multiple modalities to detect disengagement behaviors of students in a collaborative game-based learning environment. For that, we utilized facial video recordings and group chat messages of 26 middle school students while they were interacting with Crystal Island: EcoJourneys, a game-based learning environment for ecosystem science. Our study shows that the predictive accuracy of a unimodal model heavily relies on the modality of the ground truth, whereas multimodal models surpass the unimodal models, trading resources for accuracy. Our findings can benefit future researchers in designing behavioral engagement detection frameworks for assisting teachers in using collaborative game-based learning within their classrooms.
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合作游戏学习中行为投入的模式检测效果
基于协作游戏的学习环境对于创造有效且吸引人的小组学习体验具有巨大的潜力。这些环境通过在沉浸式虚拟世界中嵌入协作解决问题的方法,为学生小组之间提供了丰富的互动。为了解决一个共同的目标,学生们经常分享信息,提出问题,谈判,并在他们之间构建解释。然而,学生有时会脱离学习活动,由于合作的性质,他们的脱离会传播并对小组内的其他人产生负面影响。从老师的角度来看,在教室里的不同群体中识别不投入的学生可能是一项挑战,因为他们需要花费大量的时间来编排课堂。之前的工作已经探索了识别行为脱离的自动化框架。然而,大多数先前的工作依赖于识别脱离的单一模式。在这项工作中,我们研究了在基于协作游戏的学习环境中使用多种模式来检测学生脱离参与行为的效果。为此,我们利用了26名中学生在Crystal Island: EcoJourneys(一个基于游戏的生态系统科学学习环境)上互动时的面部视频记录和群聊信息。我们的研究表明,单模态模型的预测精度严重依赖于基础真值的模态,而多模态模型超越了单模态模型,以资源换取准确性。我们的研究结果可以帮助未来的研究人员设计行为参与检测框架,以帮助教师在课堂上使用基于协作游戏的学习。
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