Introduction to the Journal of Electronic Gaming and Esports

David P. Hedlund
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引用次数: 1

Abstract

Welcome to the inaugural article published in the Journal of Electronic Gaming and Esports (JEGE). It is my honor to have been selected as the founding editor-in-chief of JEGE. As the 27th title in the Human Kinetics’ portfolio of scholarly journals, JEGE joins a family of highly successful journal publications. JEGE is not the sole esports publication within the Human Kinetics’ library, as Hedlund et al. (2021) edited and co-authored the only Englishlanguage textbook in the topical area to-date, Esports Business Management (EBM). JEGE and EBMwill collaborate, and we will endeavor to make selected articles from JEGE available to EBM readers. Esports and electronic gaming are incredibly diverse in their orientation, and many existing journals such as the Journal of Sport Management and International Journal of Sport Communication have previously published exceptional research on the topics. However, there are very few journals with a specific focus on esports and electronic gaming, and none with the publisher backing that JEGE has achieved. JEGE strives to become the leading publication and outlet for research on esports, electronic gaming, video games, emerging gaming technology, and numerous peripheral areas listed later in this article. Because research in the areas of esports and electronic gaming have developed into standalone and legitimate research domains, JEGE now seeks to create new opportunities for researchers and scholars to publish domain-specific research, while opening up new opportunities for emerging research areas. One common theme we have heard from those who publish in this research domain is the need for research outlets specific to the emerging esports and electronic gaming disciplines. Much of the existing research has been published in “parent disciplines” or peripheral research domains. It is now time for esports and electronic gaming to have and develop their own library of focused research publications and journals. Esports and electronic gaming scholars and researchers need a dedicated space to dive deep into these research areas and foster discourse on existing and forthcoming research. We are grateful that a significant number of established research domains (e.g., sport management, communications, computer science, health, and medical sciences) have been inclusive of prior scholarship and research on esports and electronic gaming. We are confident many of these research areas will continue to support and provide research opportunities for esports and electronic gaming scholars. Creating a “home” for esports and electronic gaming research (and fostering these opportunities with a publisher-supported outlet) is one of the most important goals of JEGE. The Mission of JEGE
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电子游戏和电子竞技杂志导论
欢迎阅读发表在《电子游戏与电子竞技杂志》(JEGE)上的第一篇文章。我很荣幸被选为《JEGE》创刊主编。作为人类动力学学术期刊组合中的第27个标题,JEGE加入了一个非常成功的期刊出版物家族。JEGE并不是人类动力学图书馆中唯一的电子竞技出版物,因为Hedlund等人(2021年)编辑并共同撰写了迄今为止该主题领域唯一的英语教科书《电子竞技商业管理》(EBM)。JEGE和EBM将合作,我们将努力将JEGE的精选文章提供给EBM的读者。电子竞技和电子游戏在其方向上具有令人难以置信的多样性,许多现有的期刊,如《体育管理杂志》和《国际体育传播杂志》,之前都发表过关于这一主题的杰出研究。然而,很少有专门关注电子竞技和电子游戏的期刊,也没有像《JEGE》那样得到出版商的支持。JEGE致力于成为电子竞技、电子游戏、视频游戏、新兴游戏技术以及本文后面列出的众多外围领域的领先出版物和研究渠道。由于电子竞技和电子游戏领域的研究已经发展成为独立和合法的研究领域,JEGE现在寻求为研究人员和学者创造新的机会,发表特定领域的研究,同时为新兴研究领域开辟新的机会。我们从那些在这一研究领域发表文章的人那里听到的一个共同主题是,需要专门针对新兴电子竞技和电子游戏学科的研究渠道。许多现有的研究已经发表在“母学科”或外围研究领域。现在是时候让电子竞技和电子游戏拥有并发展自己的重点研究出版物和期刊库了。电子竞技和电子游戏学者和研究人员需要一个专门的空间来深入研究这些研究领域,并促进对现有和即将进行的研究的讨论。我们很感激,许多已建立的研究领域(例如,体育管理、通信、计算机科学、健康和医学科学)已经包含了先前关于电子竞技和电子游戏的奖学金和研究。我们相信,这些研究领域将继续为电子竞技和电子游戏学者提供支持和研究机会。为电子竞技和电子游戏研究创造一个“家”(并通过发行商支持的渠道培养这些机会)是JEGE最重要的目标之一。JEGE的使命
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