Game-based Learning for Engineering Education: Supplementing Basic Electronics Instruction with Educational Games

Kshitij Sanodariya, M. Shekhar, Atharva Pandey, Akanksha Raj, Aklovya Gupta, Pawandeep Suryavanshi, Rajlaxmi Chouhan
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Abstract

In the world of ever-growing technology and multimedia devices, educators around the globe are innovating newer ways to engage students in a more immersive and enjoyable way. Games have had a proven effect on marketing, sales, healthcare, behavioral changes, K12 education, and have now increasingly gained momentum in higher education, especially engineering education, primarily to enhance learner engagement and motivation. This paper presents a work-in-progress towards developing serious games as supplemental material in teaching the course on Basic Electronics. Two story boards of game-based learning are presented in this paper along with the design strategy and target core motivational drives. The game development is under progress and student reception and feedback is yet to be incorporated.
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基于游戏的工程教育学习:以教育游戏补充基础电子教学
在科技和多媒体设备不断发展的世界里,世界各地的教育工作者都在创新新的方式,以一种更身临其境、更愉快的方式吸引学生。游戏在市场营销、销售、医疗保健、行为改变、K12教育等方面的影响已经得到证实,现在在高等教育(尤其是工程教育)中也越来越受欢迎,主要是为了提高学习者的参与度和积极性。本文提出了一项正在进行的工作,即开发严肃游戏作为基础电子学课程的补充材料。本文介绍了两种基于游戏学习的故事板及其设计策略和目标核心动机驱动。游戏开发仍在进行中,学生的接收和反馈尚未纳入。
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