SIGCHI Lifetime Practice Award Talk: Usability Barriers and How to Overcome Them

John Richards
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Abstract

How long is a lifetime of practice in human-computer interaction? In my case, it has been 42 years, almost all of that in IBM Research (with a couple of sabbatical years in the then new Watson Group). Having queued up for access to DEC and Prime machines during my PhD work in the mid 70s, I was positively thrilled when, upon arriving at the T.J. Watson Research Center in 1978, I found a dedicated 3277 “green screen” terminal on my desk attached to a 370 mainframe. Hot-rodded with an onboard character buffer and double speed cursor circuitry, I could fly through writing and coding, personally experiencing the productivity benefits of sub-second response time [1]. Beyond some great hardware (for the time), I also had extraordinary colleagues. I imprinted on the working style of John Gould and Stephen Boies as we built the second hardware iteration of what became the world's first commercial voice mail system and its final manifestation as the messaging system for the 1984 Summer Olympics. In this talk I'll share some of the still relevant behavioral principles of system design we learned in the course of that project [2]. Beyond this, I'll review work in early (pre-Web!) Internet access for schools [3], home shopping [4], Web accessibility [5], and programmer productivity in peta-scale scientific computing [6]. Each project will highlight a barrier to building useful and usable systems, barriers that still persist. More importantly, I'll tell you how we overcame those barriers, giving you something that will, perhaps, be useful in your own work.
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SIGCHI终身实践奖演讲:可用性障碍以及如何克服它们
在人机交互方面,一生的实践有多长?就我而言,我已经工作了42年,几乎所有的时间都在IBM研究院(除了在当时新成立的沃森集团(Watson Group)休息的几年)。在上世纪70年代中期攻读博士学位期间,我一直在排队使用DEC和Prime机器。1978年,当我到达T.J.沃森研究中心(T.J. Watson Research Center)时,我发现桌子上有一台专用的3277“绿屏”终端,连接着一台370大型机,这让我非常兴奋。借助板载字符缓冲器和双速光标电路,我可以快速编写和编码,亲身体验亚秒级响应时间的生产力优势[1]。除了一些出色的硬件(在当时),我还有出色的同事。我在John Gould和Stephen Boies的工作方式上留下了深刻的印象,我们建立了世界上第一个商业语音邮件系统的第二次硬件迭代,并最终体现为1984年夏季奥运会的信息系统。在本次演讲中,我将分享我们在该项目过程中学到的一些与系统设计相关的行为原则[2]。除此之外,我将在早期回顾工作(在web之前!)学校[3]、家庭购物[4]、网络可访问性[5]以及peta级科学计算中的程序员生产力[6]的互联网接入。每个项目都将突出构建有用和可用系统的障碍,这些障碍仍然存在。更重要的是,我会告诉你我们是如何克服这些障碍的,给你一些东西,也许对你自己的工作有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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