Analytic Antialiasing for Selective High Fidelity Rendering

P. Longhurst, K. Debattista, R. Gillibrand, A. Chalmers
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引用次数: 18

Abstract

Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant computational expense. A major part of this cost arises from the sampling required to eliminate aliasing errors. These errors occur due to the discrete sampling of continuous geometry space inherent to these techniques. In this paper we present a fast analytic method for predicting in advance where antialiasing needs to be computed. This prediction is based on a rapid visualisation of the scene using a GPU, which is used to drive a selective renderer. We are able to significantly reduce the overall number of aniti-aliasing rays traced, producing an image that is perceptually indistinguishable from the high quality image at a much reduced computational cost.
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分析抗锯齿选择性高保真渲染
使用全局照明算法渲染的图像被认为是3D计算机图形中最逼真的。然而,这种高保真度需要大量的计算费用。该成本的主要部分来自消除混叠误差所需的采样。这些误差是由于这些技术固有的连续几何空间的离散采样而产生的。在本文中,我们提出了一种快速的分析方法来提前预测需要计算抗混叠的地方。这种预测是基于使用GPU对场景的快速可视化,GPU用于驱动选择性渲染器。我们能够显著减少跟踪的抗混叠射线的总数,以大大降低的计算成本产生与高质量图像在感知上无法区分的图像。
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