Dynamics of a Localized Reputation-Based Network Protocol

George Karakostas, Raminder Kharaud, Anastasios Viglas
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引用次数: 2

Abstract

We consider a type of game theoretic dynamics in a network model where all nodes act selfishly and will forward packets only if it is to their benefit. The model we present assumes that each node receives utility from successfully sending its own flow to its destination(s) and from receiving flow, while it pays a cost (e.g., battery energy) for its transmissions. Each node has to decide whether to relay flow as an intermediate node from other sources, as relaying incurs only costs. To induce nodes into acting as intermediaries, the model implements a reputation-based mechanism which punishes non-cooperative nodes by cutting off links to them, a decision that is made in a very local fashion. In our setting, the nodes know only the state of the network in their local neighborhood, and can only decide on the amount of the flow on their outgoing edges, unlike the previously considered models where users have full knowledge of the network and can also decide the routing of flow originating from them. Given the opportunistic nature of the nodes and their very limited knowledge of the network, our simulations show the rather surprising fact that a non-negligible amount of non-trivial flow (flow over at least two hops) is successfully transmitted.
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基于声誉的本地化网络协议的动力学
我们考虑了一种网络模型中的博弈论动态,其中所有节点都是自私的,并且只会在对它们有利的情况下转发数据包。我们提出的模型假设每个节点从成功地将自己的流发送到目的地和从接收流中获得效用,同时它为其传输支付成本(例如电池能量)。每个节点必须决定是否将流作为来自其他源的中间节点中继,因为中继只会产生成本。为了诱导节点充当中介,该模型实现了一种基于声誉的机制,通过切断与非合作节点的链接来惩罚它们,这是一种以非常局部的方式做出的决定。在我们的设置中,节点只知道其本地邻域的网络状态,并且只能决定其出边缘的流量,而不像之前考虑的模型,用户对网络有充分的了解,也可以决定来自他们的流量的路由。考虑到节点的机会性和它们对网络的有限知识,我们的模拟显示了一个相当令人惊讶的事实,即成功传输了不可忽略的非平凡流量(至少经过两跳的流量)。
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