Modeling timed user-interactions in multimedia documents

Junehwa Song, Y. Doganata, Michelle Y. Kim, A. Tantawi
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引用次数: 22

Abstract

Interactive multimedia documents (or systems) can be characterized by active user participation and the diversity of multimedia information accessed at various levels of granularity. They need to support extensive user participation in selecting and tailoring the information and its presentation. Multimedia information fragments may vary from portions of video, pieces of audio, newspaper quotations or chapters of a book. Effectively managing the creation, evolution and complexity of multimedia documents formed by combining media fragments is an essential capability. We consider the hyperstory model of a multimedia document, where a document is structured hierarchically in three dimensions: time, space and asynchrony. The model provides a layered approach in structuring multimedia documents, thus reducing the complexities of large systems. The hyperstory model supports user interactions that are timed, and also supports preemptive resuming. Timed user interactions with the document are modeled with a newly introduced timed Petri-net (TPN*). TPN* is used to infer the behavior of the system. This paper describes TPN*'s modeling and analysis and its application to the hyperstory model.
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对多媒体文档中的定时用户交互进行建模
交互式多媒体文档(或系统)的特点是用户的积极参与和在不同粒度级别上访问的多媒体信息的多样性。它们需要支持广泛的用户参与选择和剪裁信息及其表示。多媒体信息片段可以是视频片段、音频片段、报纸引文或一本书的章节。有效地管理由媒体片段组合而成的多媒体文档的生成、演变和复杂性是一项必不可少的能力。我们考虑多媒体文档的超故事模型,其中文档在三个维度上分层结构:时间、空间和异步。该模型提供了结构化多媒体文档的分层方法,从而降低了大型系统的复杂性。hyperstory模型支持定时的用户交互,也支持抢占式恢复。使用新引入的定时petri网(TPN*)对用户与文档的定时交互进行建模。TPN*用于推断系统的行为。本文介绍了TPN*的建模和分析方法及其在超故事模型中的应用。
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