Depicting fire and other gaseous phenomena using diffusion processes

J. Stam, E. Fiume
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引用次数: 374

Abstract

Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most difficult and attractive problems in computer graphics. We have created new methods of animating a wide range of gaseous phenomena, including the particularly subtle problem of modelling “wispy” smoke and steam, using far fewer primitives than before. One significant innovation is the reformulation and solution of the advection-diffusion equation for densities composed of “warped blobs”. These blobs more accurately model the distortions that gases undergo when advected by wind fields. We also introduce a simple model for the flame of a fire and its spread. Lastly, we present an efficient formulation and implementation of global illumination in the presence of gases and fire. Our models are specifically designed to permit a significant degree of user control over the evolution of gaseous phenomena.
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用扩散过程描述火和其他气体现象
在计算机图形学中最困难和最吸引人的问题之一是建立一个视觉上令人信服的火、烟和其他气体现象的模型。我们已经创造了新的方法来动画广泛的气体现象,包括特别微妙的问题建模“缕缕”烟雾和蒸汽,使用比以前少得多的原语。一个重要的创新是对由“扭曲的斑点”组成的密度的平流扩散方程的重新表述和求解。这些斑点更准确地模拟了气体被风场平流时所经历的扭曲。我们还介绍了火焰及其蔓延的一个简单模型。最后,我们提出了一个在气体和火焰存在下的全局照明的有效公式和实现。我们的模型是专门设计的,允许用户对气体现象的演变有很大程度的控制。
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