Laise Lima De Carvalho, C. Vidal, J. B. C. Neto, Suzana Matos França de Oliveira
{"title":"Dynamic Cloth Simulation: A Comparative Study of Explicit and Implicit Numerical Integration","authors":"Laise Lima De Carvalho, C. Vidal, J. B. C. Neto, Suzana Matos França de Oliveira","doi":"10.1109/SVR.2012.11","DOIUrl":null,"url":null,"abstract":"Physically based cloth animation has gained much attention from researchers in the last two decades, due to the challenges of realism placed by the film and game industries, as well as by the applications of virtual reality and e-commerce. Despite the overwhelming achievements in this area, a deeper understanding of the numerical techniques involved in the simulations is still in order. This paper analyzes the behavior of some useful integration techniques, and tests them in three typical simulations of cloth animation.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"69 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 14th Symposium on Virtual and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2012.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Physically based cloth animation has gained much attention from researchers in the last two decades, due to the challenges of realism placed by the film and game industries, as well as by the applications of virtual reality and e-commerce. Despite the overwhelming achievements in this area, a deeper understanding of the numerical techniques involved in the simulations is still in order. This paper analyzes the behavior of some useful integration techniques, and tests them in three typical simulations of cloth animation.