Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation

B. I. Hougaard, H. Knoche, I. Brunner, L. Evald
{"title":"Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation","authors":"B. I. Hougaard, H. Knoche, I. Brunner, L. Evald","doi":"10.1145/3547522.3547723","DOIUrl":null,"url":null,"abstract":"Whack-A-Mole VR is an open-source neurorehabilitation platform that is co-developed with clinical personnel to be accessible for stroke patients with varying levels of spatial neglect and upper limb hemiparesis. The platform provides a fundamental structure and framework for development of VR point-and-shoot games, whilst designed to accomodate stroke rehabilitation. The platform leverages benefits of VR, through input and viewport manipulation and kinematic measurement of velocity, trajectory straightness, smoothness of movement to provide evidence-based treatment.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3547522.3547723","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Whack-A-Mole VR is an open-source neurorehabilitation platform that is co-developed with clinical personnel to be accessible for stroke patients with varying levels of spatial neglect and upper limb hemiparesis. The platform provides a fundamental structure and framework for development of VR point-and-shoot games, whilst designed to accomodate stroke rehabilitation. The platform leverages benefits of VR, through input and viewport manipulation and kinematic measurement of velocity, trajectory straightness, smoothness of movement to provide evidence-based treatment.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
打地鼠VR:卒中康复无障碍虚拟现实游戏设计演示
打地鼠VR是一个与临床人员共同开发的开源神经康复平台,可用于不同程度的空间忽视和上肢偏瘫中风患者。该平台为VR瞄准射击游戏的开发提供了一个基本的结构和框架,同时设计用于适应中风康复。该平台利用VR的优势,通过输入和视口操作以及速度、轨迹直线度和运动平滑度的运动学测量来提供循证治疗。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
HYCOMOTO Hunting with the Ju/’hoansi in the Kalahari: A co-created VR gesture application Designing Feedback for Haptic and Shape Changing Interfaces with Feelix: A tutorial on the design of force feedback and shape change in custom user interfaces Nebula: Artistic Somaesthetic Appreciation with Biosignals in Virtual Reality aural-visualiser 1000: physical interaction design for materializing moments
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1