Suprasymmetry

Robert B. Lisek
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Abstract

The topic of my research was problem of creating virtual environments (VE) in immersive art. I was focused on a roles of Presence, Flow, Immersion, and Interactivity. I was particularly interested in the problem of presence and flow in VE. Presence is defined as the subjective experience of being in one place or environment, even when one is physically situated in another. Presence is a normal awareness phenomenon that requires directed attention and is based in the interaction between sensory stimulation, environmental factors that encourage involvement and enable immersion. Flow is a state of experience where someone is completely absorbed and immersed in an activity. I researched relations between presence, flow, immersion and interactivity, e.g. how interactivity and sound spatialization improves experience of presence. I have developed machine learning methods that extend granular and pulsar synthesis in composing and new methods of building and transforming virtual environments.
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我的研究主题是在沉浸式艺术中创造虚拟环境(VE)的问题。我关注的是存在感、心流、沉浸感和交互性。我对VE中的存在和流动问题特别感兴趣。在场被定义为身处一个地方或环境的主观体验,即使一个人的身体处于另一个地方或环境中。存在是一种正常的意识现象,需要直接的注意,并且是基于感官刺激和环境因素之间的相互作用,这些因素鼓励参与并使沉浸。心流是一种体验状态,人们完全沉浸在一项活动中。我研究了临在、心流、沉浸和互动性之间的关系,例如互动性和声音空间化如何改善临在体验。我开发了机器学习方法,扩展了颗粒和脉冲星合成的合成,以及构建和转换虚拟环境的新方法。
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