Interactivity and Immersion Evaluation on Smartphones

E. A. Lins, Andreison de Castro, Fabio Frohlich, A. C. B. D. Marchi, Rafael Rieder
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Abstract

The use of smartphones for activities like watching movies and playing games has become commonplace because of the flexibility that devices offer citizens in their increasingly overloaded daily routines. As a consequence, the market has explored the creation of accessories to enhance the user experience in performing these tasks. The present work selected as context the practice of watching movies on smartphones in order to evaluate Google Cardboard performance considering user comfort and sense of immersion. As a result of the pilot study, useful information was obtained to direct improvements for the accessory project, as well as an adverse response to our expectations regarding the user satisfaction in terms of comfort and immersion using this device.
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智能手机的交互性和沉浸式评价
使用智能手机看电影、玩游戏等活动已经变得司空见惯,因为智能手机为人们日益繁忙的日常生活提供了灵活性。因此,市场已经探索了配件的创造,以增强用户在执行这些任务时的体验。本研究选择在智能手机上观看电影的实践作为背景,以评估Google Cardboard在用户舒适度和沉浸感方面的表现。作为试点研究的结果,我们获得了对配件项目的直接改进有用的信息,以及对我们在使用该设备的舒适度和沉浸感方面对用户满意度的预期的不利反应。
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