Web-Based Platform Development for Interactive 3D Visual Exhibition of Painting Artwork

A. R. Yuly, F. Nugrahani, Muhammad Azhar Lazuardi, Muhammad Syaikhan Rijalullah, Muhammad Ridwan Ramadhan
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Abstract

We can use technological capabilities as a solution during a pandemic. We use virtual exhibitions as one of the solutions, as it is not only implementing multimedia capabilities but also for artists and viewers to present artworks with a different experience than conventional exhibitions. In this study, we worked with artists who could not exhibit their works due to social restrictions on community activities. We use the implementation of WebGL on the exhibition platform to provide an interactive experience for users to enjoy the work more freely. We built the platform using the mixed Rapid Application Development (RAD) and Multimedia Development Life Cycle (MDLC) methods by Luther to make the work efficient. The novelty in this research is that the platform not only presents works of art but also becomes a repository for storing work data so that we can update the data on the dashboard to store multimedia data. Tests conducted on Beta Testing of users with the System Usability Scale (SUS) showed that the virtual exhibition in terms of adjective ratings included the Good category and acceptability ranges including Acceptable. We hope that with this platform, the multimedia application will become more dynamic to solve community problems under challenging conditions such as Covid 19.
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基于web的绘画作品交互式三维视觉展示平台开发
我们可以在大流行期间利用技术能力作为解决方案。我们使用虚拟展览作为解决方案之一,因为它不仅实现了多媒体功能,而且还为艺术家和观众提供了与传统展览不同的体验。在这项研究中,我们与由于社会对社区活动的限制而无法展出作品的艺术家合作。我们在展览平台上使用WebGL的实现,为用户提供一个互动的体验,让用户更自由地欣赏作品。我们使用路德的快速应用开发(RAD)和多媒体开发生命周期(MDLC)混合方法来构建平台,以提高工作效率。本研究的新颖之处在于,该平台不仅可以展示艺术作品,还可以成为存储工作数据的存储库,我们可以更新仪表板上的数据来存储多媒体数据。使用系统可用性量表(SUS)对用户进行的Beta测试显示,虚拟展览在形容词评级方面包括良好类别和可接受范围,包括可接受。我们希望通过这个平台,多媒体应用将变得更加动态,以解决新冠肺炎等具有挑战性的环境下的社区问题。
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