A. R. Yuly, F. Nugrahani, Muhammad Azhar Lazuardi, Muhammad Syaikhan Rijalullah, Muhammad Ridwan Ramadhan
{"title":"Web-Based Platform Development for Interactive 3D Visual Exhibition of Painting Artwork","authors":"A. R. Yuly, F. Nugrahani, Muhammad Azhar Lazuardi, Muhammad Syaikhan Rijalullah, Muhammad Ridwan Ramadhan","doi":"10.1109/IC2IE56416.2022.9970178","DOIUrl":null,"url":null,"abstract":"We can use technological capabilities as a solution during a pandemic. We use virtual exhibitions as one of the solutions, as it is not only implementing multimedia capabilities but also for artists and viewers to present artworks with a different experience than conventional exhibitions. In this study, we worked with artists who could not exhibit their works due to social restrictions on community activities. We use the implementation of WebGL on the exhibition platform to provide an interactive experience for users to enjoy the work more freely. We built the platform using the mixed Rapid Application Development (RAD) and Multimedia Development Life Cycle (MDLC) methods by Luther to make the work efficient. The novelty in this research is that the platform not only presents works of art but also becomes a repository for storing work data so that we can update the data on the dashboard to store multimedia data. Tests conducted on Beta Testing of users with the System Usability Scale (SUS) showed that the virtual exhibition in terms of adjective ratings included the Good category and acceptability ranges including Acceptable. We hope that with this platform, the multimedia application will become more dynamic to solve community problems under challenging conditions such as Covid 19.","PeriodicalId":151165,"journal":{"name":"2022 5th International Conference of Computer and Informatics Engineering (IC2IE)","volume":"156 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 5th International Conference of Computer and Informatics Engineering (IC2IE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IC2IE56416.2022.9970178","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We can use technological capabilities as a solution during a pandemic. We use virtual exhibitions as one of the solutions, as it is not only implementing multimedia capabilities but also for artists and viewers to present artworks with a different experience than conventional exhibitions. In this study, we worked with artists who could not exhibit their works due to social restrictions on community activities. We use the implementation of WebGL on the exhibition platform to provide an interactive experience for users to enjoy the work more freely. We built the platform using the mixed Rapid Application Development (RAD) and Multimedia Development Life Cycle (MDLC) methods by Luther to make the work efficient. The novelty in this research is that the platform not only presents works of art but also becomes a repository for storing work data so that we can update the data on the dashboard to store multimedia data. Tests conducted on Beta Testing of users with the System Usability Scale (SUS) showed that the virtual exhibition in terms of adjective ratings included the Good category and acceptability ranges including Acceptable. We hope that with this platform, the multimedia application will become more dynamic to solve community problems under challenging conditions such as Covid 19.