{"title":"Teaching game designing and development: Pedagogy and challenges","authors":"Suma Dawn, Prashant Kaushik","doi":"10.1109/IC3.2016.7880210","DOIUrl":null,"url":null,"abstract":"Teaching a course on game designing and development is as exciting as it is challenging. The \"fun\" factors have to be combined with art, narration, designing, and logic development. This paper strives to describe the pedagogy used for teaching this challenging course. Also discussed are some of the issues faced for the duration of the courses. Students' projects were implemented using Unity3d game engine by following the game development pipeline and some of their works are also showcased. The course content, lecture delivery style, assignment types are also mentioned. Some of the challenges are also presented. It has also been endeavored to enhance student motivation, knowledge and understanding through game designing and development.","PeriodicalId":294210,"journal":{"name":"2016 Ninth International Conference on Contemporary Computing (IC3)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 Ninth International Conference on Contemporary Computing (IC3)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IC3.2016.7880210","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Teaching a course on game designing and development is as exciting as it is challenging. The "fun" factors have to be combined with art, narration, designing, and logic development. This paper strives to describe the pedagogy used for teaching this challenging course. Also discussed are some of the issues faced for the duration of the courses. Students' projects were implemented using Unity3d game engine by following the game development pipeline and some of their works are also showcased. The course content, lecture delivery style, assignment types are also mentioned. Some of the challenges are also presented. It has also been endeavored to enhance student motivation, knowledge and understanding through game designing and development.