Teaching game designing and development: Pedagogy and challenges

Suma Dawn, Prashant Kaushik
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引用次数: 1

Abstract

Teaching a course on game designing and development is as exciting as it is challenging. The "fun" factors have to be combined with art, narration, designing, and logic development. This paper strives to describe the pedagogy used for teaching this challenging course. Also discussed are some of the issues faced for the duration of the courses. Students' projects were implemented using Unity3d game engine by following the game development pipeline and some of their works are also showcased. The course content, lecture delivery style, assignment types are also mentioned. Some of the challenges are also presented. It has also been endeavored to enhance student motivation, knowledge and understanding through game designing and development.
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教学游戏设计与开发:教学法与挑战
教授游戏设计和开发课程既令人兴奋又充满挑战。“乐趣”元素必须与美术、叙述、设计和逻辑开发相结合。本文力图描述这门具有挑战性的课程的教学方法。还讨论了课程期间所面临的一些问题。学生们的项目是使用Unity3d游戏引擎,按照游戏开发流程来实现的,并展示了他们的一些作品。课程内容、讲课方式、作业类型也会被提及。同时也提出了一些挑战。此外,学校亦致力透过游戏设计及发展,提高学生的学习动力、知识及理解力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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